godot/drivers/gles3
Rémi Verschelde 0072a0ba31
Merge pull request #88684 from clayjohn/GLES3-visibility-notifier
Implement VisibilityNotifier3D in the compatibility backend
2024-02-23 11:29:50 +01:00
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effects Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
storage Merge pull request #88684 from clayjohn/GLES3-visibility-notifier 2024-02-23 11:29:50 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
rasterizer_canvas_gles3.h Add custom shader attributes to Canvas Item Shaders 2024-01-23 14:36:39 -05:00
rasterizer_gles3.cpp Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
rasterizer_gles3.h Fix Compatibility Rendering (GLES3) on old and low budget devices. 2024-02-22 00:24:08 +01:00
rasterizer_scene_gles3.cpp Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
rasterizer_scene_gles3.h Merge pull request #87360 from BastiaanOlij/gles_glow 2024-02-20 23:59:48 +01:00
shader_gles3.cpp Fix shader cache with transform feedback on some android devices 2024-02-21 07:31:40 +07:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00