godot/modules/mono/editor
Rémi Verschelde c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
..
Godot.NET.Sdk Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
GodotTools Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
script_templates Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
bindings_generator.cpp Support static methods in C# bindings generator 2022-03-22 19:36:57 +01:00
bindings_generator.h Support static methods in C# bindings generator 2022-03-22 19:36:57 +01:00
code_completion.cpp Fix Autoload capitalization inconsistency 2022-03-09 15:03:03 +08:00
code_completion.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_internal_calls.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_internal_calls.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godotsharp_export.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00