godot/scene
Rémi Verschelde 2e8fdd0112
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit b197de6f5f)
2022-01-07 00:17:47 +01:00
..
2d Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-09 22:02:00 +01:00
3d Fix typos with codespell 2022-01-07 00:17:47 +01:00
animation Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Promote object validity checks to release builds 2021-09-21 10:39:04 +02:00
gui Fix typos with codespell 2022-01-07 00:17:47 +01:00
main SceneTree: Document font oversampling, remove warnings 2021-12-14 17:33:21 +01:00
resources add missing emit_changed() to set update mode function 2022-01-06 00:58:30 +01:00
register_scene_types.cpp Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-12-02 17:32:36 +01:00
scene_string_names.cpp Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
scene_string_names.h Display a editor gizmo icon for Listener 2021-09-16 23:37:12 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00