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When a singleton library was exposing NativeScript functionality, the NativeScriptLanguage would attempt to terminate the library at shutdown. Since the GDNative module itself handles singleton libraries, it closes all singleton libraries at shutdown as well. This double free could cause a crash, since the library referenced would no longer be alive. |
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.. | ||
SCsub | ||
api_generator.cpp | ||
api_generator.h | ||
godot_nativescript.cpp | ||
nativescript.cpp | ||
nativescript.h | ||
register_types.cpp | ||
register_types.h |