godot/thirdparty/squish
David Sichma 555c4bcb19 Fix GLES2 Red Green Texture Decompression
Replaced broken decompression code with two calls to DXT5 decompression.

This should fix some issues with normal maps as they usually are stored
as RG Textures and were decompressed incorrectly.
2018-11-27 20:45:28 +01:00
..
alpha.cpp squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
alpha.h
clusterfit.cpp
clusterfit.h
colourblock.cpp Fix GLES2 Red Green Texture Decompression 2018-11-27 20:45:28 +01:00
colourblock.h Fix #12220: Add Decompress Bc5 to Squish 2017-12-16 15:38:36 +01:00
colourfit.cpp
colourfit.h
colourset.cpp squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
colourset.h
config.h
godot-changes.patch
maths.cpp
maths.h
rangefit.cpp
rangefit.h
simd_float.h
simd_sse.h
simd_ve.h
simd.h squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
singlecolourfit.cpp squish: Update to upstream 1.14 2016-10-15 12:01:28 +02:00
singlecolourfit.h
singlecolourlookup.inl
squish.cpp
squish.h