godot/scene
Fabio Alessandrelli 2eac1a64f7 Fix HTTPRequest status checks.
HTTPRequest used to have its own `status` variable but it would never be
updated since the status of the client would be used instead.
This caused potential crashes in some edge cases.
The `status` variable is now removed, and the client status is used in
checks instead.
2019-07-01 09:15:35 +02:00
..
2d Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
3d Merge pull request #29380 from bojidar-bg/16086-docs-default-value 2019-06-29 12:28:30 +02:00
animation Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Merge pull request #30161 from Calinou/add-tooltip-mouse-filter-warning 2019-07-01 08:47:22 +02:00
main Fix HTTPRequest status checks. 2019-07-01 09:15:35 +02:00
resources Merge pull request #30177 from hbina/use_FALLTHROUGH_macro 2019-06-29 23:40:08 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00