..
effects
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
environment
Fix Volumetric Fog VoxelGI updates
2024-03-01 14:47:15 +01:00
forward_clustered
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-07 17:40:49 +01:00
forward_mobile
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-07 17:40:49 +01:00
shaders
Consistantly use USE_MULTIVIEW as the define in shaders
2024-03-11 14:40:00 +11:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Merge pull request #89042 from permelin/fix-particle-trail-activation
2024-03-08 13:09:25 +01:00
cluster_builder_rd.cpp
Fix missed light clusters when inside clipped lights
2024-03-13 23:38:46 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_canvas_render_rd.h
Add new Parallax2D node
2024-03-03 15:46:40 -05:00
renderer_compositor_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
2024-03-07 17:40:49 +01:00
renderer_scene_render_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
shader_rd.h
Namespace shader cache files by graphics API
2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00