godot/modules/gdscript
Juan Linietsky 2ee4ac183b Little Bits
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-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Little Bits 2014-08-14 10:31:38 -03:00
gd_compiler.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_editor.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
gd_parser.h Misc Fixes 2014-06-27 23:21:45 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_script.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_tokenizer.cpp Light Baker! 2014-06-11 10:41:03 -03:00
gd_tokenizer.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.cpp Light Baker! 2014-06-11 10:41:03 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00