godot/thirdparty/bullet/BulletCollision/CollisionShapes/btCylinderShape.h
2019-01-07 12:30:35 +01:00

207 lines
6.3 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_CYLINDER_MINKOWSKI_H
#define BT_CYLINDER_MINKOWSKI_H
#include "btBoxShape.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "LinearMath/btVector3.h"
/// The btCylinderShape class implements a cylinder shape primitive, centered around the origin. Its central axis aligned with the Y axis. btCylinderShapeX is aligned with the X axis and btCylinderShapeZ around the Z axis.
ATTRIBUTE_ALIGNED16(class)
btCylinderShape : public btConvexInternalShape
{
protected:
int m_upAxis;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btVector3 getHalfExtentsWithMargin() const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
btVector3 margin(getMargin(), getMargin(), getMargin());
halfExtents += margin;
return halfExtents;
}
const btVector3& getHalfExtentsWithoutMargin() const
{
return m_implicitShapeDimensions; //changed in Bullet 2.63: assume the scaling and margin are included
}
btCylinderShape(const btVector3& halfExtents);
void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
virtual void setMargin(btScalar collisionMargin)
{
//correct the m_implicitShapeDimensions for the margin
btVector3 oldMargin(getMargin(), getMargin(), getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
btConvexInternalShape::setMargin(collisionMargin);
btVector3 newMargin(getMargin(), getMargin(), getMargin());
m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin;
}
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex;
supVertex = localGetSupportingVertexWithoutMargin(vec);
if (getMargin() != btScalar(0.))
{
btVector3 vecnorm = vec;
if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
{
vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
}
vecnorm.normalize();
supVertex += getMargin() * vecnorm;
}
return supVertex;
}
//use box inertia
// virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
int getUpAxis() const
{
return m_upAxis;
}
virtual btVector3 getAnisotropicRollingFrictionDirection() const
{
btVector3 aniDir(0, 0, 0);
aniDir[getUpAxis()] = 1;
return aniDir;
}
virtual btScalar getRadius() const
{
return getHalfExtentsWithMargin().getX();
}
virtual void setLocalScaling(const btVector3& scaling)
{
btVector3 oldMargin(getMargin(), getMargin(), getMargin());
btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions + oldMargin;
btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling;
btConvexInternalShape::setLocalScaling(scaling);
m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin;
}
//debugging
virtual const char* getName() const
{
return "CylinderY";
}
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
};
class btCylinderShapeX : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btCylinderShapeX(const btVector3& halfExtents);
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
//debugging
virtual const char* getName() const
{
return "CylinderX";
}
virtual btScalar getRadius() const
{
return getHalfExtentsWithMargin().getY();
}
};
class btCylinderShapeZ : public btCylinderShape
{
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
btCylinderShapeZ(const btVector3& halfExtents);
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
//debugging
virtual const char* getName() const
{
return "CylinderZ";
}
virtual btScalar getRadius() const
{
return getHalfExtentsWithMargin().getX();
}
};
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
struct btCylinderShapeData
{
btConvexInternalShapeData m_convexInternalShapeData;
int m_upAxis;
char m_padding[4];
};
SIMD_FORCE_INLINE int btCylinderShape::calculateSerializeBufferSize() const
{
return sizeof(btCylinderShapeData);
}
///fills the dataBuffer and returns the struct name (and 0 on failure)
SIMD_FORCE_INLINE const char* btCylinderShape::serialize(void* dataBuffer, btSerializer* serializer) const
{
btCylinderShapeData* shapeData = (btCylinderShapeData*)dataBuffer;
btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
shapeData->m_upAxis = m_upAxis;
// Fill padding with zeros to appease msan.
shapeData->m_padding[0] = 0;
shapeData->m_padding[1] = 0;
shapeData->m_padding[2] = 0;
shapeData->m_padding[3] = 0;
return "btCylinderShapeData";
}
#endif //BT_CYLINDER_MINKOWSKI_H