11572c6e30
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
/*************************************************************************/
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/* font_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FONT_EDITOR_PLUGIN_H
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#define FONT_EDITOR_PLUGIN_H
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#include "editor/editor_plugin.h"
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#include "scene/resources/font.h"
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#include "scene/resources/text_line.h"
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class FontDataPreview : public Control {
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GDCLASS(FontDataPreview, Control);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Ref<TextLine> line;
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public:
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virtual Size2 get_minimum_size() const override;
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void set_data(const Ref<FontData> &p_data);
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FontDataPreview();
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};
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/*************************************************************************/
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class EditorInspectorPluginFont : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginFont, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
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};
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/*************************************************************************/
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class FontEditorPlugin : public EditorPlugin {
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GDCLASS(FontEditorPlugin, EditorPlugin);
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public:
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FontEditorPlugin();
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virtual String get_name() const override { return "Font"; }
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};
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#endif // FONT_EDITOR_PLUGIN_H
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