godot/drivers/gles3/storage
Rémi Verschelde 7cd9f61d32
Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compressed-layered-tex-2dArray
Fix compatibility renderer load of compressed layered `GL_TEXTURE_2D_ARRAY`
2024-05-18 17:41:31 +02:00
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SCsub
config.cpp [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
config.h
light_storage.cpp
light_storage.h Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
material_storage.cpp Merge pull request #91399 from QbieShay/qbe/fix-pmul-name 2024-05-01 23:47:46 +02:00
material_storage.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
mesh_storage.cpp Fix MultiMesh buffer cache in transforms-only case 2024-05-11 21:10:07 +02:00
mesh_storage.h
particles_storage.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
particles_storage.h
render_scene_buffers_gles3.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
render_scene_buffers_gles3.h Fix various typos with codespell 2024-05-07 10:08:42 +02:00
texture_storage.cpp Merge pull request #91853 from semensanyok/fix-compatibility-gles3-load-compressed-layered-tex-2dArray 2024-05-18 17:41:31 +02:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
utilities.h