godot/modules/gdscript
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp -Throw error if setter and getter reference their member variable with self. , fixes #1685 2015-04-18 17:55:04 -03:00
gd_compiler.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_editor.cpp Multiple scene editing *POTENTIALLY UNSTABLE* 2015-06-22 00:04:15 -03:00
gd_functions.cpp -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_functions.h -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_parser.cpp made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
gd_parser.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_pretty_print.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_pretty_print.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_script.cpp -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
gd_script.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gd_tokenizer.cpp -Added prints() function, fixes #1132, #1859 2015-05-09 18:09:58 -03:00
gd_tokenizer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
register_types.cpp UDP Fixes 2014-11-13 00:53:12 -03:00
register_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00