godot/modules/gdscript/tests/scripts/runtime
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
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errors Make Callable not crash on call when the object has been freed 2021-05-24 14:23:02 -03:00
features Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00