419 lines
8.6 KiB
C++
419 lines
8.6 KiB
C++
#include "visual_script_flow_control.h"
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//////////////////////////////////////////
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////////////////RETURN////////////////////
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//////////////////////////////////////////
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int VisualScriptReturn::get_output_sequence_port_count() const {
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return 0;
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}
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bool VisualScriptReturn::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptReturn::get_input_value_port_count() const{
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return with_value?1:0;
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}
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int VisualScriptReturn::get_output_value_port_count() const{
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return 0;
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}
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String VisualScriptReturn::get_output_sequence_port_text(int p_port) const {
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return String();
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}
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PropertyInfo VisualScriptReturn::get_input_value_port_info(int p_idx) const{
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PropertyInfo pinfo;
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pinfo.name="result";
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pinfo.type=type;
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return pinfo;
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}
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PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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String VisualScriptReturn::get_caption() const {
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return "Return";
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}
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String VisualScriptReturn::get_text() const {
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return get_name();
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}
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void VisualScriptReturn::set_return_type(Variant::Type p_type) {
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if (type==p_type)
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return;
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type=p_type;
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emit_signal("ports_changed");
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}
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Variant::Type VisualScriptReturn::get_return_type() const{
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return type;
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}
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void VisualScriptReturn::set_enable_return_value(bool p_enable) {
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if (with_value==p_enable)
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return;
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with_value=p_enable;
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emit_signal("ports_changed");
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}
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bool VisualScriptReturn::is_return_value_enabled() const {
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return with_value;
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}
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void VisualScriptReturn::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_return_type","type"),&VisualScriptReturn::set_return_type);
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ObjectTypeDB::bind_method(_MD("get_return_type"),&VisualScriptReturn::get_return_type);
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ObjectTypeDB::bind_method(_MD("set_enable_return_value","enable"),&VisualScriptReturn::set_enable_return_value);
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ObjectTypeDB::bind_method(_MD("is_return_value_enabled"),&VisualScriptReturn::is_return_value_enabled);
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String argt="Variant";
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for(int i=1;i<Variant::VARIANT_MAX;i++) {
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argt+=","+Variant::get_type_name(Variant::Type(i));
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}
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"return_value/enabled"),_SCS("set_enable_return_value"),_SCS("is_return_value_enabled"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"return_value/type",PROPERTY_HINT_ENUM,argt),_SCS("set_return_type"),_SCS("get_return_type"));
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}
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VisualScriptNodeInstance* VisualScriptReturn::instance(VScriptInstance* p_instance) {
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return NULL;
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}
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VisualScriptReturn::VisualScriptReturn() {
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with_value=false;
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type=Variant::NIL;
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}
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template<bool with_value>
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static Ref<VisualScriptNode> create_return_node(const String& p_name) {
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Ref<VisualScriptReturn> node;
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node.instance();
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node->set_enable_return_value(with_value);
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return node;
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}
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//////////////////////////////////////////
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////////////////CONDITION/////////////////
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//////////////////////////////////////////
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int VisualScriptCondition::get_output_sequence_port_count() const {
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return 2;
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}
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bool VisualScriptCondition::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptCondition::get_input_value_port_count() const{
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return 1;
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}
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int VisualScriptCondition::get_output_value_port_count() const{
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return 0;
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}
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String VisualScriptCondition::get_output_sequence_port_text(int p_port) const {
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if (p_port==0)
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return "true";
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else
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return "false";
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}
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PropertyInfo VisualScriptCondition::get_input_value_port_info(int p_idx) const{
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PropertyInfo pinfo;
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pinfo.name="cond";
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pinfo.type=Variant::BOOL;
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return pinfo;
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}
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PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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String VisualScriptCondition::get_caption() const {
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return "Condition";
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}
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String VisualScriptCondition::get_text() const {
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return "if (cond) is: ";
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}
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void VisualScriptCondition::_bind_methods() {
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}
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VisualScriptNodeInstance* VisualScriptCondition::instance(VScriptInstance* p_instance) {
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return NULL;
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}
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VisualScriptCondition::VisualScriptCondition() {
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}
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//////////////////////////////////////////
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////////////////WHILE/////////////////
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//////////////////////////////////////////
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int VisualScriptWhile::get_output_sequence_port_count() const {
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return 2;
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}
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bool VisualScriptWhile::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptWhile::get_input_value_port_count() const{
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return 1;
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}
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int VisualScriptWhile::get_output_value_port_count() const{
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return 0;
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}
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String VisualScriptWhile::get_output_sequence_port_text(int p_port) const {
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if (p_port==0)
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return "repeat";
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else
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return "exit";
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}
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PropertyInfo VisualScriptWhile::get_input_value_port_info(int p_idx) const{
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PropertyInfo pinfo;
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pinfo.name="cond";
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pinfo.type=Variant::BOOL;
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return pinfo;
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}
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PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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String VisualScriptWhile::get_caption() const {
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return "While";
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}
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String VisualScriptWhile::get_text() const {
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return "while (cond): ";
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}
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void VisualScriptWhile::_bind_methods() {
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}
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VisualScriptNodeInstance* VisualScriptWhile::instance(VScriptInstance* p_instance) {
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return NULL;
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}
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VisualScriptWhile::VisualScriptWhile() {
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}
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//////////////////////////////////////////
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////////////////ITERATOR/////////////////
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//////////////////////////////////////////
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int VisualScriptIterator::get_output_sequence_port_count() const {
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return 2;
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}
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bool VisualScriptIterator::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptIterator::get_input_value_port_count() const{
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return 1;
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}
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int VisualScriptIterator::get_output_value_port_count() const{
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return 1;
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}
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String VisualScriptIterator::get_output_sequence_port_text(int p_port) const {
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if (p_port==0)
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return "each";
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else
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return "exit";
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}
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PropertyInfo VisualScriptIterator::get_input_value_port_info(int p_idx) const{
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PropertyInfo pinfo;
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pinfo.name="input";
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pinfo.type=Variant::NIL;
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return pinfo;
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}
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PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const{
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PropertyInfo pinfo;
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pinfo.name="elem";
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pinfo.type=Variant::NIL;
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return pinfo;
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}
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String VisualScriptIterator::get_caption() const {
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return "Iterator";
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}
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String VisualScriptIterator::get_text() const {
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return "for (elem) in (input): ";
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}
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void VisualScriptIterator::_bind_methods() {
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}
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VisualScriptNodeInstance* VisualScriptIterator::instance(VScriptInstance* p_instance) {
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return NULL;
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}
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VisualScriptIterator::VisualScriptIterator() {
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}
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//////////////////////////////////////////
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////////////////SEQUENCE/////////////////
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//////////////////////////////////////////
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int VisualScriptSequence::get_output_sequence_port_count() const {
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return steps;
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}
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bool VisualScriptSequence::has_input_sequence_port() const{
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return true;
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}
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int VisualScriptSequence::get_input_value_port_count() const{
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return 0;
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}
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int VisualScriptSequence::get_output_value_port_count() const{
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return 1;
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}
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String VisualScriptSequence::get_output_sequence_port_text(int p_port) const {
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return itos(p_port+1);
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}
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PropertyInfo VisualScriptSequence::get_input_value_port_info(int p_idx) const{
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return PropertyInfo();
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}
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PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const{
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return PropertyInfo(Variant::INT,"current");
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}
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String VisualScriptSequence::get_caption() const {
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return "Sequence";
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}
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String VisualScriptSequence::get_text() const {
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return "in order: ";
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}
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void VisualScriptSequence::set_steps(int p_steps) {
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ERR_FAIL_COND(p_steps<1);
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if (steps==p_steps)
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return;
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steps=p_steps;
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emit_signal("ports_changed");
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}
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int VisualScriptSequence::get_steps() const {
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return steps;
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}
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void VisualScriptSequence::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_steps","steps"),&VisualScriptSequence::set_steps);
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ObjectTypeDB::bind_method(_MD("get_steps"),&VisualScriptSequence::get_steps);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"steps",PROPERTY_HINT_RANGE,"1,64,1"),_SCS("set_steps"),_SCS("get_steps"));
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}
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VisualScriptNodeInstance* VisualScriptSequence::instance(VScriptInstance* p_instance) {
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return NULL;
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}
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VisualScriptSequence::VisualScriptSequence() {
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steps=1;
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}
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void register_visual_script_flow_control_nodes() {
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VisualScriptLanguage::singleton->add_register_func("flow_control/return",create_return_node<false>);
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VisualScriptLanguage::singleton->add_register_func("flow_control/return_with_value",create_return_node<true>);
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VisualScriptLanguage::singleton->add_register_func("flow_control/condition",create_node_generic<VisualScriptCondition>);
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VisualScriptLanguage::singleton->add_register_func("flow_control/while",create_node_generic<VisualScriptWhile>);
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VisualScriptLanguage::singleton->add_register_func("flow_control/iterator",create_node_generic<VisualScriptIterator>);
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VisualScriptLanguage::singleton->add_register_func("flow_control/sequence",create_node_generic<VisualScriptSequence>);
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}
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