d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
284 lines
11 KiB
C++
284 lines
11 KiB
C++
/**************************************************************************/
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/* gradient_texture_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gradient_texture_2d_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/flow_container.h"
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#include "scene/gui/separator.h"
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Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) {
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// Get the handle's mouse position in pixels relative to offset.
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return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size;
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}
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void GradientTexture2DEditorRect::_update_fill_position() {
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if (handle == HANDLE_NONE) {
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return;
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}
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// Update the texture's fill_from/fill_to property based on mouse input.
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Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1));
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if (snap_enabled) {
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percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5);
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}
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String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to";
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS);
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undo_redo->add_do_property(texture.ptr(), property_name, percent);
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undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) {
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// Grab/release handle.
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
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if (mb->is_pressed()) {
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Point2 mouse_position = mb->get_position() - offset;
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if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_FROM;
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} else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) {
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handle = HANDLE_FILL_TO;
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} else {
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handle = HANDLE_NONE;
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}
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} else {
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_update_fill_position();
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handle = HANDLE_NONE;
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}
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}
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// Move handle.
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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_update_fill_position();
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}
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}
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void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
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}
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void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) {
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snap_enabled = p_snap_enabled;
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queue_redraw();
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}
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void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) {
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snap_size = p_snap_size;
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queue_redraw();
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}
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void GradientTexture2DEditorRect::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")));
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} break;
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case NOTIFICATION_DRAW: {
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if (texture.is_null()) {
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return;
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}
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const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
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handle_size = fill_from_icon->get_size();
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Size2 rect_size = get_size();
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// Get the size and position to draw the texture and handles at.
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// Subtract handle sizes so they stay inside the preview, but keep the texture's aspect ratio.
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Size2 available_size = rect_size - handle_size;
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Size2 ratio = available_size / texture->get_size();
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size = MIN(ratio.x, ratio.y) * texture->get_size();
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offset = ((rect_size - size) / 2).round();
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checkerboard->set_rect(Rect2(offset, size));
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draw_set_transform(offset);
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draw_texture_rect(texture, Rect2(Point2(), size));
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// Draw grid snap lines.
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if (snap_enabled) {
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const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9);
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const Color line_color = Color(0.5, 0.5, 0.5, 0.5);
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// Draw border and centered axis lines.
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draw_rect(Rect2(Point2(), size), primary_line_color, false);
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draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color);
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draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color);
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// Draw vertical lines.
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int prev_idx = 0;
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for (int x = 0; x < size.width; x++) {
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int idx = int((x / size.width - 0.5) / snap_size);
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if (x > 0 && prev_idx != idx) {
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draw_line(Point2(x, 0), Point2(x, size.height), line_color);
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}
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prev_idx = idx;
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}
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// Draw horizontal lines.
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prev_idx = 0;
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for (int y = 0; y < size.height; y++) {
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int idx = int((y / size.height - 0.5) / snap_size);
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if (y > 0 && prev_idx != idx) {
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draw_line(Point2(0, y), Point2(size.width, y), line_color);
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}
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prev_idx = idx;
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}
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}
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// Draw handles.
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draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round());
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draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round());
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} break;
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}
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}
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GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
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checkerboard = memnew(TextureRect);
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checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
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checkerboard->set_ignore_texture_size(true);
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checkerboard->set_draw_behind_parent(true);
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add_child(checkerboard, false, INTERNAL_MODE_FRONT);
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set_custom_minimum_size(Size2(0, 250 * EDSCALE));
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}
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///////////////////////
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void GradientTexture2DEditor::_reverse_button_pressed() {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points"));
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undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to());
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undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from());
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undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to());
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undo_redo->commit_action();
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}
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void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) {
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texture_editor_rect->set_snap_enabled(p_enabled);
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snap_size_edit->set_visible(p_enabled);
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}
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void GradientTexture2DEditor::_set_snap_size(float p_snap_size) {
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texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01));
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}
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void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) {
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texture = p_texture;
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texture_editor_rect->set_texture(p_texture);
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}
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void GradientTexture2DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons")));
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snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons")));
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} break;
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}
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}
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GradientTexture2DEditor::GradientTexture2DEditor() {
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HFlowContainer *toolbar = memnew(HFlowContainer);
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add_child(toolbar);
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reverse_button = memnew(Button);
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reverse_button->set_tooltip_text(TTR("Swap Gradient Fill Points"));
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toolbar->add_child(reverse_button);
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reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed));
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toolbar->add_child(memnew(VSeparator));
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snap_button = memnew(Button);
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snap_button->set_tooltip_text(TTR("Toggle Grid Snap"));
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snap_button->set_toggle_mode(true);
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toolbar->add_child(snap_button);
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snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled));
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snap_size_edit = memnew(EditorSpinSlider);
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snap_size_edit->set_min(0.01);
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snap_size_edit->set_max(0.5);
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snap_size_edit->set_step(0.01);
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snap_size_edit->set_value(0.1);
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snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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toolbar->add_child(snap_size_edit);
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snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size));
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texture_editor_rect = memnew(GradientTexture2DEditorRect);
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add_child(texture_editor_rect);
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set_mouse_filter(MOUSE_FILTER_STOP);
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_set_snap_enabled(snap_button->is_pressed());
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_set_snap_size(snap_size_edit->get_value());
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}
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///////////////////////
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bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) {
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return Object::cast_to<GradientTexture2D>(p_object) != nullptr;
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}
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void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) {
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GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object);
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if (!texture) {
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return;
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}
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Ref<GradientTexture2D> t(texture);
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GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor);
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editor->set_texture(t);
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add_custom_control(editor);
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}
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///////////////////////
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GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() {
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Ref<EditorInspectorPluginGradientTexture2D> plugin;
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plugin.instantiate();
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add_inspector_plugin(plugin);
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}
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