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shaders
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
rasterizer_canvas_gles3.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
rasterizer_canvas_gles3.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
rasterizer_gles3.cpp
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-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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2017-06-26 22:58:46 -03:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
rasterizer_scene_gles3.h
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
rasterizer_storage_gles3.cpp
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Some changes to dual paraboloid envmap generation, fixes somme bleeding
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2017-07-05 19:39:45 -03:00 |
rasterizer_storage_gles3.h
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Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
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2017-07-04 23:53:08 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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-Added triplanar mapping modes
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2017-07-08 08:07:49 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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-Added triplanar mapping modes
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2017-07-08 08:07:49 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |