godot/modules/mono/editor/GodotTools/GodotTools
bruvzg 6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
..
Build Replace File/Directory with FileAccess/DirAccess 2022-09-19 11:03:31 +02:00
Export [.NET Export] Improve .NET export process. 2022-10-07 13:33:06 +03:00
Ides Merge pull request #64956 from raulsntos/dotnet/format-ci 2022-08-29 07:03:20 +02:00
Internals Fix various C# exceptions 2022-08-26 16:56:00 +02:00
Utils Merge pull request #64987 from raulsntos/dotnet/linux-export 2022-08-29 18:13:20 +02:00
CsProjOperations.cs Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
GodotTools.csproj C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
HotReloadAssemblyWatcher.cs C#: Assume 64-bit types when type has no meta 2022-09-01 10:29:52 +02:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00