418 lines
15 KiB
C++
418 lines
15 KiB
C++
/*************************************************************************/
|
|
/* gdnative.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GDNATIVE_H
|
|
#define GDNATIVE_H
|
|
|
|
#include "io/resource_loader.h"
|
|
#include "io/resource_saver.h"
|
|
#include "os/thread_safe.h"
|
|
#include "resource.h"
|
|
#include "scene/main/node.h"
|
|
#include "script_language.h"
|
|
#include "self_list.h"
|
|
|
|
#include "godot.h"
|
|
|
|
class GDNativeScriptData;
|
|
class GDNativeLibrary;
|
|
|
|
struct NativeLibrary {
|
|
StringName path;
|
|
void *handle;
|
|
|
|
GDNativeLibrary *dllib;
|
|
|
|
Map<StringName, GDNativeScriptData *> scripts;
|
|
|
|
static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
|
|
static Error terminate(NativeLibrary *&p_native_lib);
|
|
};
|
|
|
|
struct GDNativeScriptData {
|
|
/* typedef void* (InstanceFunc)(godot_object* instance);
|
|
typedef void (DestroyFunc)(godot_object* instance,void* userdata);
|
|
typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
|
|
typedef void (MethodDataFreeFunc)(void *method_data);
|
|
typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
|
|
typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
|
|
|
|
struct Method {
|
|
godot_instance_method method;
|
|
MethodInfo info;
|
|
int rpc_mode;
|
|
|
|
Method() {
|
|
}
|
|
Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
|
|
method = p_method;
|
|
info = p_info;
|
|
rpc_mode = p_rpc_mode;
|
|
}
|
|
};
|
|
struct Property {
|
|
godot_property_set_func setter;
|
|
godot_property_get_func getter;
|
|
PropertyInfo info;
|
|
Variant default_value;
|
|
int rset_mode;
|
|
|
|
Property() {
|
|
}
|
|
Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
|
|
setter = p_setter;
|
|
getter = p_getter;
|
|
}
|
|
Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
|
|
setter = p_setter;
|
|
getter = p_getter;
|
|
info = p_info;
|
|
default_value = p_default_value;
|
|
rset_mode = p_rset_mode;
|
|
}
|
|
};
|
|
|
|
struct Signal {
|
|
MethodInfo signal;
|
|
};
|
|
|
|
Map<StringName, Method> methods;
|
|
Map<StringName, Property> properties;
|
|
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
|
|
StringName base;
|
|
StringName base_native_type;
|
|
GDNativeScriptData *base_data;
|
|
godot_instance_create_func create_func;
|
|
godot_instance_destroy_func destroy_func;
|
|
|
|
bool is_tool;
|
|
|
|
GDNativeScriptData() {
|
|
base = StringName();
|
|
base_data = NULL;
|
|
is_tool = false;
|
|
}
|
|
GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
|
|
base = p_base;
|
|
base_data = NULL;
|
|
create_func = p_instance;
|
|
destroy_func = p_free;
|
|
is_tool = false;
|
|
}
|
|
};
|
|
|
|
class GDNativeLibrary;
|
|
|
|
class GDNativeScript : public Script {
|
|
GDCLASS(GDNativeScript, Script);
|
|
|
|
Ref<GDNativeLibrary> library;
|
|
StringName script_name;
|
|
StringName base_native_type;
|
|
Set<Object *> instances;
|
|
GDNativeScriptData *script_data;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Set<PlaceHolderScriptInstance *> placeholders;
|
|
void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
|
|
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
|
|
#endif
|
|
|
|
friend class GDNativeInstance;
|
|
friend class GDNativeScriptLanguage;
|
|
friend class GDNativeReloadNode;
|
|
friend class GDNativeLibrary;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual bool can_instance() const;
|
|
|
|
virtual Ref<Script> get_base_script() const; //for script inheritance
|
|
|
|
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
|
|
virtual ScriptInstance *instance_create(Object *p_this);
|
|
virtual bool instance_has(const Object *p_this) const;
|
|
|
|
virtual bool has_source_code() const;
|
|
virtual String get_source_code() const;
|
|
virtual void set_source_code(const String &p_code) {}
|
|
virtual Error reload(bool p_keep_state = false);
|
|
|
|
virtual bool has_method(const StringName &p_method) const;
|
|
virtual MethodInfo get_method_info(const StringName &p_method) const;
|
|
|
|
virtual bool is_tool() const;
|
|
|
|
virtual String get_node_type() const;
|
|
|
|
virtual ScriptLanguage *get_language() const;
|
|
|
|
virtual bool has_script_signal(const StringName &p_signal) const;
|
|
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
|
|
|
|
virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
|
|
|
|
virtual void update_exports() {} //editor tool
|
|
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
|
|
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
|
|
|
Ref<GDNativeLibrary> get_library() const;
|
|
void set_library(Ref<GDNativeLibrary> p_library);
|
|
|
|
StringName get_script_name() const;
|
|
void set_script_name(StringName p_script_name);
|
|
|
|
GDNativeScript();
|
|
~GDNativeScript();
|
|
};
|
|
|
|
class GDNativeLibrary : public Resource {
|
|
_THREAD_SAFE_CLASS_
|
|
|
|
GDCLASS(GDNativeLibrary, Resource);
|
|
OBJ_SAVE_TYPE(GDNativeLibrary);
|
|
|
|
Map<StringName, String> platform_files;
|
|
NativeLibrary *native_library;
|
|
static GDNativeLibrary *currently_initialized_library;
|
|
|
|
protected:
|
|
friend class GDNativeScript;
|
|
friend class NativeLibrary;
|
|
friend class GDNativeReloadNode;
|
|
|
|
GDNativeScriptData *get_script_data(const StringName p_name);
|
|
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Error _initialize();
|
|
Error _terminate();
|
|
|
|
static GDNativeLibrary *get_currently_initialized_library();
|
|
|
|
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
|
|
void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
|
|
void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
|
|
void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
|
|
void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
|
|
|
|
void set_platform_file(StringName p_platform, String p_file);
|
|
String get_platform_file(StringName p_platform) const;
|
|
|
|
GDNativeLibrary();
|
|
~GDNativeLibrary();
|
|
};
|
|
|
|
class GDNativeInstance : public ScriptInstance {
|
|
friend class GDNativeScript;
|
|
|
|
Object *owner;
|
|
Ref<GDNativeScript> script;
|
|
void *userdata;
|
|
|
|
void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
|
|
public:
|
|
_FORCE_INLINE_ Object *get_owner() { return owner; }
|
|
|
|
_FORCE_INLINE_ void *get_userdata() { return userdata; }
|
|
|
|
virtual bool set(const StringName &p_name, const Variant &p_value);
|
|
virtual bool get(const StringName &p_name, Variant &r_ret) const;
|
|
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
|
|
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
|
|
|
|
virtual void get_method_list(List<MethodInfo> *p_list) const;
|
|
virtual bool has_method(const StringName &p_method) const;
|
|
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
|
|
virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
|
|
|
|
Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
|
|
|
|
virtual void notification(int p_notification);
|
|
|
|
virtual Ref<Script> get_script() const;
|
|
|
|
virtual ScriptLanguage *get_language();
|
|
|
|
void set_path(const String &p_path);
|
|
|
|
void reload_members();
|
|
|
|
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
|
|
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
|
|
|
|
GDNativeInstance();
|
|
~GDNativeInstance();
|
|
};
|
|
|
|
class GDNativeReloadNode;
|
|
|
|
class GDNativeScriptLanguage : public ScriptLanguage {
|
|
friend class GDNativeScript;
|
|
friend class GDNativeInstance;
|
|
friend class GDNativeReloadNode;
|
|
friend class GDNativeLibrary;
|
|
|
|
static GDNativeScriptLanguage *singleton;
|
|
|
|
Variant *_global_array; // @Unused necessary?
|
|
Vector<Variant> global_array; // @Unused necessary?
|
|
Map<StringName, int> globals; // @Unused necessary?
|
|
|
|
// @Unused necessary?
|
|
void _add_global(const StringName &p_name, const Variant &p_value);
|
|
|
|
Mutex *lock;
|
|
|
|
Set<GDNativeScript *> script_list;
|
|
|
|
bool profiling;
|
|
uint64_t script_frame_time;
|
|
|
|
struct {
|
|
|
|
StringName _notification;
|
|
|
|
} strings;
|
|
|
|
public:
|
|
Map<StringName, NativeLibrary *> initialized_libraries;
|
|
|
|
_FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
|
|
|
|
virtual String get_name() const;
|
|
|
|
/* LANGUAGE FUNCTIONS */
|
|
virtual void init();
|
|
virtual String get_type() const;
|
|
virtual String get_extension() const;
|
|
virtual Error execute_file(const String &p_path);
|
|
virtual void finish();
|
|
|
|
/* EDITOR FUNCTIONS */
|
|
|
|
virtual void get_reserved_words(List<String> *p_words) const {};
|
|
virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
|
|
virtual void get_string_delimiters(List<String> *p_delimiters) const {};
|
|
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
|
|
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
|
|
virtual Script *create_script() const;
|
|
virtual bool has_named_classes() const;
|
|
virtual int find_function(const String &p_function, const String &p_code) const;
|
|
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
|
|
|
|
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
|
|
|
|
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
|
|
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
|
|
|
|
/* MULTITHREAD FUNCTIONS */
|
|
|
|
//some VMs need to be notified of thread creation/exiting to allocate a stack
|
|
virtual void thread_enter() {}
|
|
virtual void thread_exit() {}
|
|
|
|
/* DEBUGGER FUNCTIONS */
|
|
|
|
virtual String debug_get_error() const;
|
|
virtual int debug_get_stack_level_count() const;
|
|
virtual int debug_get_stack_level_line(int p_level) const;
|
|
virtual String debug_get_stack_level_function(int p_level) const;
|
|
virtual String debug_get_stack_level_source(int p_level) const;
|
|
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
|
|
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
|
virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
|
|
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
|
|
|
|
virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
|
|
|
|
virtual void reload_all_scripts();
|
|
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
|
|
/* LOADER FUNCTIONS */
|
|
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
|
|
virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
|
|
|
|
/* PROFILLER FUNCTIONS */
|
|
|
|
virtual void profiling_start();
|
|
virtual void profiling_stop();
|
|
|
|
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
|
|
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
|
|
|
|
virtual void frame();
|
|
|
|
static String get_init_symbol_name();
|
|
static String get_terminate_symbol_name();
|
|
|
|
/* HACKER FUNCTIONS */
|
|
void _compile_dummy_for_the_api();
|
|
|
|
GDNativeScriptLanguage();
|
|
~GDNativeScriptLanguage();
|
|
};
|
|
|
|
class GDNativeReloadNode : public Node {
|
|
GDCLASS(GDNativeReloadNode, Node)
|
|
public:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
};
|
|
|
|
class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
|
|
public:
|
|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
|
|
virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
|
|
virtual bool recognize(const RES &p_resource) const;
|
|
virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
|
|
};
|
|
|
|
#endif // GDNATIVE_H
|