godot/thirdparty/pcre2/patches/sljit-macos11-conditional.patch

32 lines
1.2 KiB
Diff

From de8fc816bc6698ab97316ed954e133e7e5098262 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Carlo=20Marcelo=20Arenas=20Bel=C3=B3n?= <carenas@gmail.com>
Date: Thu, 21 Apr 2022 21:01:12 -0700
Subject: [PATCH] macos: somehow allow building with a target below 11.0
While building for macOS older than 11 in Apple Silicon makes no
sense, some build systems lack the flexibility to set a target per
architecture while aiming to support multi architecture binaries.
Allow an option in those cases by using the slower runtime checks
if the toolchain allows it.
Fixes: PCRE2Project/pcre2#109
---
sljit_src/sljitExecAllocator.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/sljit_src/sljitExecAllocator.c b/sljit_src/sljitExecAllocator.c
index 92d940dd..6359848c 100644
--- a/sljit_src/sljitExecAllocator.c
+++ b/sljit_src/sljitExecAllocator.c
@@ -152,6 +152,9 @@ static SLJIT_INLINE void apple_update_wx_flags(sljit_s32 enable_exec)
{
#if MAC_OS_X_VERSION_MIN_REQUIRED >= 110000
pthread_jit_write_protect_np(enable_exec);
+#elif defined(__clang__)
+ if (__builtin_available(macOS 11.0, *))
+ pthread_jit_write_protect_np(enable_exec);
#else
#error "Must target Big Sur or newer"
#endif /* BigSur */