godot/scene/3d
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
area_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
area_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_player_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
baked_lightmap.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
baked_lightmap.h Add override keywords. 2020-07-10 13:56:54 +01:00
bone_attachment_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bone_attachment_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_3d.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_object_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_object_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_3d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
collision_polygon_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
collision_shape_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
cpu_particles_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
decal.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
decal.h Add override keywords. 2020-07-10 13:56:54 +01:00
gi_probe.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gi_probe.h Add override keywords. 2020-07-10 13:56:54 +01:00
gpu_particles_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
gpu_particles_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
immediate_geometry_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
immediate_geometry_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
light_3d.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
light_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
lightmap_probe.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmap_probe.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.cpp Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
lightmapper.h Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
listener_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
listener_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh_instance_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_3d.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
navigation_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_3d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
navigation_agent_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_obstacle_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_obstacle_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_region_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_3d.cpp Remove multilevel calls 2020-07-24 14:13:58 -03:00
node_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
path_3d.cpp Fix repeated updates of PathFollow3D Transform 2020-07-08 10:06:02 +08:00
path_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
physics_body_3d.cpp Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
physics_body_3d.h Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
physics_joint_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
physics_joint_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
proximity_group_3d.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
proximity_group_3d.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
ray_cast_3d.cpp Enable raycast nodes by default 2020-05-27 15:10:53 +03:00
ray_cast_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
reflection_probe.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
reflection_probe.h Add override keywords. 2020-07-10 13:56:54 +01:00
remote_transform_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
remote_transform_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
skeleton_3d.cpp Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_3d.h Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below: 2020-06-15 17:18:06 -04:00
skeleton_ik_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
skeleton_ik_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
soft_body_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
soft_body_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
spring_arm_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
spring_arm_3d.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
sprite_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
sprite_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
vehicle_body_3d.cpp Refactor physics force and impulse code 2020-06-02 23:18:59 -04:00
vehicle_body_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
velocity_tracker_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visibility_notifier_3d.h Add override keywords. 2020-07-10 13:56:54 +01:00
visual_instance_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
visual_instance_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
voxelizer.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
voxelizer.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
world_environment.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
world_environment.h Add override keywords. 2020-07-10 13:56:54 +01:00
xr_nodes.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
xr_nodes.h Add override keywords. 2020-07-10 13:56:54 +01:00