304a286502
Threads are required for the web editor to function. If the web server is not correctly configured, threads won't be available. This makes troubleshooting easier for people looking to self-host the web editor.
728 lines
22 KiB
HTML
728 lines
22 KiB
HTML
<!DOCTYPE html>
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<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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<meta name="author" content="Godot Engine" />
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<meta name="description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="application-name" content="Godot" />
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<meta name="apple-mobile-web-app-title" content="Godot" />
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<meta name="theme-color" content="#202531" />
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<meta name="msapplication-navbutton-color" content="#202531" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta name="msapplication-starturl" content="/latest" />
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<meta property="og:site_name" content="Godot Engine Web Editor" />
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<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
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<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
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<meta property="og:description" name="twitter:description" content="Use the Godot Engine editor directly in your web browser, without having to install anything." />
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<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
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<meta property="og:type" content="website" />
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<meta name="twitter:card" content="summary" />
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<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
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<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
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<link rel="manifest" href="manifest.json" />
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<title>Godot Engine Web Editor (@GODOT_VERSION@)</title>
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<style>
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*:focus {
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/* More visible outline for better keyboard navigation. */
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outline: 0.125rem solid hsl(220, 100%, 62.5%);
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/* Make the outline always appear above other elements. */
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/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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position: relative;
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}
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body {
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touch-action: none;
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: #333b4f;
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overflow: hidden;
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}
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a {
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color: hsl(205, 100%, 75%);
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text-decoration-color: hsla(205, 100%, 75%, 0.3);
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text-decoration-thickness: 0.125rem;
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}
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a:hover {
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filter: brightness(117.5%);
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}
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a:active {
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filter: brightness(82.5%);
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}
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.welcome-modal {
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display: none;
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position: fixed;
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z-index: 1;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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overflow: auto;
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background-color: hsla(0, 0%, 0%, 0.5);
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text-align: left;
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}
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.welcome-modal-title {
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text-align: center;
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}
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.welcome-modal-content {
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background-color: #333b4f;
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box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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line-height: 1.5;
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max-width: 38rem;
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margin: 4rem auto 0 auto;
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color: white;
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border-radius: 0.5rem;
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padding: 1rem 1rem 2rem 1rem;
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}
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#tabs-buttons {
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/* Match the default background color of the editor window for a seamless appearance. */
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background-color: #202531;
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}
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#tab-game {
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/* Use a pure black background to better distinguish the running project */
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/* from the editor window, and to use a more neutral background color (no tint). */
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background-color: black;
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/* Make the background span the entire page height. */
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min-height: 100vh;
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}
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#canvas, #gameCanvas {
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display: block;
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margin: 0;
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color: white;
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}
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/* Don't show distracting focus outlines for the main tabs' contents. */
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#tab-editor canvas:focus,
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#tab-game canvas:focus,
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#canvas:focus,
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#gameCanvas:focus {
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outline: none;
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}
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.godot {
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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.btn {
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appearance: none;
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color: #e0e0e0;
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background-color: #262c3b;
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border: 1px solid #202531;
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padding: 0.5rem 1rem;
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margin: 0 0.5rem;
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}
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.btn:not(:disabled):hover {
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color: #e0e1e5;
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border-color: #666c7b;
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}
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.btn:active {
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border-color: #699ce8;
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color: #699ce8;
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}
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.btn:disabled {
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color: #aaa;
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border-color: #242937;
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}
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.btn.tab-btn {
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padding: 0.3rem 1rem;
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}
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.btn.close-btn {
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padding: 0.3rem 1rem;
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margin-left: -0.75rem;
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font-weight: 700;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<div
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id="welcome-modal"
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class="welcome-modal"
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role="dialog"
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aria-labelledby="welcome-modal-title"
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aria-describedby="welcome-modal-description"
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onclick="if (event.target === this) closeWelcomeModal(false)"
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>
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<div class="welcome-modal-content">
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<h2 id="welcome-modal-title" class="welcome-modal-title">Important - Please read before continuing</h2>
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<div id="welcome-modal-description">
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<p>
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The Godot Web Editor has some limitations compared to the native version.
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Its main focus is education and experimentation;
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<strong>it is not recommended for production</strong>.
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</p>
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<p>
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Refer to the
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<a
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href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html"
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target="_blank"
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rel="noopener"
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>Web editor documentation</a> for usage instructions and limitations.
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</p>
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</div>
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<div id="welcome-modal-description-no-cross-origin-isolation" style="display: none">
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<p>
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The web server does not support cross-origin isolation,
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which is required for the Godot Web Editor to function.
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</p>
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<p>
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<strong>Reasons for cross-origin isolation being disabled:</strong>
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<ul>
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<li id="welcome-modal-reason-not-secure">
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This page is not served from a secure context (HTTPS <i>or</i> localhost).
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</li>
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<li>
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This page may not be served with cross-origin isolation headers
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(check with the developer tools' Network tab).
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</li>
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</ul>
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</p>
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<p>
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If you are self-hosting the web editor,
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refer to
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<a
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href="https://docs.godotengine.org/en/latest/tutorials/export/exporting_for_web.html#threads"
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target="_blank"
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rel="noopener"
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>Exporting for the Web - Threads</a> for more information.
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</p>
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</div>
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<div style="text-align: center">
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<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
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OK, don't show again
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</button>
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</div>
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</div>
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</div>
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<div id="tabs-buttons">
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<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
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<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
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<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
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</div>
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<div id="tabs">
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<div id="tab-loader">
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<div style="color: #e0e0e0;" id="persistence">
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<br />
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<img src="logo.svg" alt="Godot Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: 85%; max-height: 250px" />
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<br />
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@GODOT_VERSION@
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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<br />
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<br />
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<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
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<select id="videoMode">
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<option value="" selected="selected">Auto</option>
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<option value="opengl3">WebGL 2</option>
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</select>
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<br />
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<br />
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem"/>
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<br />
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<a href="demo.zip">(Try this for example)</a>
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<br />
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<br />
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<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button>
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<br />
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<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
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<br />
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<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
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</div>
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</div>
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<div id="tab-editor" style="display: none;">
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<canvas id="editor-canvas" tabindex="1">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id="tab-game" style="display: none;">
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<canvas id="game-canvas" tabindex="2">
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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</div>
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<div id="tab-status" style="display: none;">
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<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"><div id="status-progress-inner"></div></div>
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<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id="status-notice" class="godot" style="display: none;"></div>
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</div>
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</div>
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<script>
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window.addEventListener("load", () => {
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if ("serviceWorker" in navigator) {
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navigator.serviceWorker.register("service.worker.js");
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}
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if (!crossOriginIsolated) {
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// Display error dialog as threading support is required for the editor.
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setButtonEnabled('startButton', false);
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document.getElementById("welcome-modal-description").style.display = "none";
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document.getElementById("welcome-modal-description-no-cross-origin-isolation").style.display = "block";
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document.getElementById("welcome-modal-dismiss").style.display = "none";
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document.getElementById("welcome-modal-reason-not-secure").style.display = window.isSecureContext ? "none" : "list-item";
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}
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if (!crossOriginIsolated || localStorage.getItem("welcomeModalDismissed") !== 'true') {
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document.getElementById("welcome-modal").style.display = "block";
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document.getElementById("welcome-modal-dismiss").focus();
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}
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});
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function closeWelcomeModal(dontShowAgain) {
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document.getElementById("welcome-modal").style.display = "none";
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if (dontShowAgain) {
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localStorage.setItem("welcomeModalDismissed", 'true');
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}
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}
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</script>
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<script src="godot.tools.js"></script>
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<script>//<![CDATA[
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var editor = null;
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var game = null;
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var setStatusMode;
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var setStatusNotice;
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var video_driver = "";
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function clearPersistence() {
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function deleteDB(path) {
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return new Promise(function(resolve, reject) {
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var req = indexedDB.deleteDatabase(path);
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req.onsuccess = function() {
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resolve();
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};
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req.onerror = function(err) {
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reject(err);
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};
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req.onblocked = function(err) {
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reject(err);
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}
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});
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}
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if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
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return;
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}
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Promise.all([
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deleteDB("/home/web_user"),
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]).then(function(results) {
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alert("Done.");
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}).catch(function (err) {
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alert("Error deleting local files. Please retry after reloading the page.");
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});
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}
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function selectVideoMode() {
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var select = document.getElementById('videoMode');
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video_driver = select.selectedOptions[0].value;
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}
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var tabs = [
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document.getElementById('tab-loader'),
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document.getElementById('tab-editor'),
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document.getElementById('tab-game')
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]
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function showTab(name) {
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tabs.forEach(function (elem) {
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if (elem.id == 'tab-' + name) {
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elem.style.display = 'block';
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if (name == 'editor' || name == 'game') {
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const canvas = document.getElementById(name + '-canvas');
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canvas.focus();
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}
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} else {
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elem.style.display = 'none';
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}
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});
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}
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function setButtonEnabled(id, enabled) {
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if (enabled) {
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document.getElementById(id).disabled = "";
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} else {
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document.getElementById(id).disabled = "disabled";
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}
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}
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function setLoaderEnabled(enabled) {
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setButtonEnabled('btn-tab-loader', enabled);
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setButtonEnabled('btn-tab-editor', !enabled);
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setButtonEnabled('btn-close-editor', !enabled);
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}
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function setGameTabEnabled(enabled) {
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setButtonEnabled('btn-tab-game', enabled);
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setButtonEnabled('btn-close-game', enabled);
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}
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function closeGame() {
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if (game) {
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game.requestQuit();
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}
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}
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function closeEditor() {
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closeGame();
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if (editor) {
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editor.requestQuit();
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}
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}
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function startEditor(zip) {
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const INDETERMINATE_STATUS_STEP_MS = 100;
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const persistentPaths = ['/home/web_user'];
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var editorCanvas = document.getElementById('editor-canvas');
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var gameCanvas = document.getElementById('game-canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var headerDiv = document.getElementById('tabs-buttons');
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var initializing = true;
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var statusMode = 'hidden';
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showTab('status');
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var animationCallbacks = [];
|
||
function animate(time) {
|
||
animationCallbacks.forEach(callback => callback(time));
|
||
requestAnimationFrame(animate);
|
||
}
|
||
requestAnimationFrame(animate);
|
||
|
||
var lastScale = 0;
|
||
var lastWidth = 0;
|
||
var lastHeight = 0;
|
||
function adjustCanvasDimensions() {
|
||
var scale = window.devicePixelRatio || 1;
|
||
var headerHeight = headerDiv.offsetHeight + 1;
|
||
var width = window.innerWidth;
|
||
var height = window.innerHeight - headerHeight;
|
||
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
||
editorCanvas.width = width * scale;
|
||
editorCanvas.height = height * scale;
|
||
editorCanvas.style.width = width + "px";
|
||
editorCanvas.style.height = height + "px";
|
||
lastScale = scale;
|
||
lastWidth = width;
|
||
lastHeight = height;
|
||
}
|
||
}
|
||
animationCallbacks.push(adjustCanvasDimensions);
|
||
adjustCanvasDimensions();
|
||
|
||
function replaceCanvas(from) {
|
||
const out = document.createElement("canvas");
|
||
out.id = from.id;
|
||
out.tabIndex = from.tabIndex;
|
||
from.parentNode.replaceChild(out, from);
|
||
lastScale = 0;
|
||
return out;
|
||
}
|
||
|
||
setStatusMode = function setStatusMode(mode) {
|
||
if (statusMode === mode || !initializing)
|
||
return;
|
||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||
elem.style.display = 'none';
|
||
});
|
||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||
return (value != animateStatusIndeterminate);
|
||
});
|
||
switch (mode) {
|
||
case 'progress':
|
||
statusProgress.style.display = 'block';
|
||
break;
|
||
case 'indeterminate':
|
||
statusIndeterminate.style.display = 'block';
|
||
animationCallbacks.push(animateStatusIndeterminate);
|
||
break;
|
||
case 'notice':
|
||
statusNotice.style.display = 'block';
|
||
break;
|
||
case 'hidden':
|
||
break;
|
||
default:
|
||
throw new Error('Invalid status mode');
|
||
}
|
||
statusMode = mode;
|
||
};
|
||
|
||
function animateStatusIndeterminate(ms) {
|
||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||
child.style.borderTopColor = '';
|
||
});
|
||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||
}
|
||
}
|
||
|
||
setStatusNotice = function setStatusNotice(text) {
|
||
while (statusNotice.lastChild) {
|
||
statusNotice.removeChild(statusNotice.lastChild);
|
||
}
|
||
var lines = text.split('\n');
|
||
lines.forEach((line) => {
|
||
statusNotice.appendChild(document.createTextNode(line));
|
||
statusNotice.appendChild(document.createElement('br'));
|
||
});
|
||
};
|
||
|
||
const gameConfig = {
|
||
'persistentPaths': persistentPaths,
|
||
'unloadAfterInit': false,
|
||
'canvas': gameCanvas,
|
||
'canvasResizePolicy': 1,
|
||
'onExit': function () {
|
||
gameCanvas = replaceCanvas(gameCanvas);
|
||
setGameTabEnabled(false);
|
||
showTab('editor');
|
||
game = null;
|
||
},
|
||
};
|
||
|
||
var OnEditorExit = function () {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
function Execute(args) {
|
||
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
|
||
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
|
||
const is_game = !is_editor && !is_project_manager;
|
||
if (video_driver) {
|
||
args.push('--rendering-driver', video_driver);
|
||
}
|
||
|
||
if (is_game) {
|
||
if (game) {
|
||
console.error("A game is already running. Close it first");
|
||
return;
|
||
}
|
||
setGameTabEnabled(true);
|
||
game = new Engine(gameConfig);
|
||
showTab('game');
|
||
game.init().then(function() {
|
||
requestAnimationFrame(function() {
|
||
game.start({'args': args, 'canvas': gameCanvas}).then(function() {
|
||
gameCanvas.focus();
|
||
});
|
||
});
|
||
});
|
||
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||
OnEditorExit = function(code) {
|
||
setLoaderEnabled(true);
|
||
setTimeout(function() {
|
||
editor.init().then(function() {
|
||
setLoaderEnabled(false);
|
||
OnEditorExit = function() {
|
||
showTab('loader');
|
||
setLoaderEnabled(true);
|
||
};
|
||
editor.start({'args': args, 'persistentDrops': is_project_manager, 'canvas': editorCanvas});
|
||
});
|
||
}, 0);
|
||
OnEditorExit = null;
|
||
};
|
||
}
|
||
}
|
||
|
||
const editorConfig = {
|
||
'unloadAfterInit': false,
|
||
'onProgress': function progressFunction (current, total) {
|
||
if (total > 0) {
|
||
statusProgressInner.style.width = current/total * 100 + '%';
|
||
setStatusMode('progress');
|
||
if (current === total) {
|
||
// wait for progress bar animation
|
||
setTimeout(() => {
|
||
setStatusMode('indeterminate');
|
||
}, 100);
|
||
}
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
}
|
||
},
|
||
'canvas': editorCanvas,
|
||
'canvasResizePolicy': 0,
|
||
'onExit': function() {
|
||
editorCanvas = replaceCanvas(editorCanvas);
|
||
if (OnEditorExit) {
|
||
OnEditorExit();
|
||
}
|
||
},
|
||
'onExecute': Execute,
|
||
'persistentPaths': persistentPaths,
|
||
};
|
||
editor = new Engine(editorConfig);
|
||
|
||
function displayFailureNotice(err) {
|
||
var msg = err.message || err;
|
||
console.error(msg);
|
||
setStatusNotice(msg);
|
||
setStatusMode('notice');
|
||
initializing = false;
|
||
};
|
||
|
||
if (!Engine.isWebGLAvailable()) {
|
||
displayFailureNotice('WebGL not available');
|
||
} else {
|
||
setStatusMode('indeterminate');
|
||
editor.init('godot.tools').then(function() {
|
||
if (zip) {
|
||
editor.copyToFS("/tmp/preload.zip", zip);
|
||
}
|
||
try {
|
||
// Avoid user creating project in the persistent root folder.
|
||
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
||
} catch(e) {
|
||
// File exists
|
||
}
|
||
selectVideoMode();
|
||
showTab('editor');
|
||
setLoaderEnabled(false);
|
||
const args = ['--project-manager', '--single-window'];
|
||
if (video_driver) {
|
||
args.push('--rendering-driver', video_driver);
|
||
}
|
||
editor.start({'args': args, 'persistentDrops': true}).then(function() {
|
||
setStatusMode('hidden');
|
||
initializing = false;
|
||
});
|
||
}).catch(displayFailureNotice);
|
||
}
|
||
};
|
||
document.getElementById("startButton").onclick = function() {
|
||
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||
startEditor(zip);
|
||
});
|
||
}
|
||
|
||
function preloadZip(target) {
|
||
return new Promise(function(resolve, reject) {
|
||
if (target.files.length > 0) {
|
||
target.files[0].arrayBuffer().then(function(data) {
|
||
resolve(data);
|
||
});
|
||
} else {
|
||
resolve();
|
||
}
|
||
});
|
||
}
|
||
//]]></script>
|
||
</body>
|
||
</html>
|