godot/scene/3d/audio_stream_player_3d.cpp
Juan Linietsky e33764744c Added generator audio stream, and spectrum analyzer audio effect
Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00

1035 lines
33 KiB
C++

/*************************************************************************/
/* audio_stream_player_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_player_3d.h"
#include "core/engine.h"
#include "scene/3d/area.h"
#include "scene/3d/camera.h"
#include "scene/3d/listener.h"
#include "scene/main/viewport.h"
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
(stream_paused && !stream_fade_out)) {
return;
}
bool started = false;
if (setseek >= 0.0) {
stream_playback->start(setseek);
setseek = -1.0; //reset seek
started = true;
}
//get data
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
if (stream_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
// Mix if we're not paused or we're fading out
if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
float output_pitch_scale = 0.0;
if (output_count) {
//used for doppler, not realistic but good enough
for (int i = 0; i < output_count; i++) {
output_pitch_scale += outputs[i].pitch_scale;
}
output_pitch_scale /= float(output_count);
} else {
output_pitch_scale = 1.0;
}
stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size);
}
//write all outputs
for (int i = 0; i < output_count; i++) {
Output current = outputs[i];
//see if current output exists, to keep volume ramp
bool found = false;
for (int j = i; j < prev_output_count; j++) {
if (prev_outputs[j].viewport == current.viewport) {
if (j != i) {
SWAP(prev_outputs[j], prev_outputs[i]);
}
found = true;
break;
}
}
bool interpolate_filter = !started;
;
if (!found) {
//create new if was not used before
if (prev_output_count < MAX_OUTPUTS) {
prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
prev_output_count++;
}
prev_outputs[i] = current;
interpolate_filter = false;
}
//mix!
int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
continue; //may have been deleted, will be updated on process
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
current.filter.set_cutoff(attenuation_filter_cutoff_hz);
current.filter.set_resonance(1);
current.filter.set_stages(1);
current.filter.set_gain(current.filter_gain);
if (interpolate_filter) {
current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
current.filter_process[k * 2 + 0].set_filter(&current.filter, false);
current.filter_process[k * 2 + 1].set_filter(&current.filter, false);
current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
for (int j = 0; j < buffer_size; j++) {
AudioFrame f = buffer[j] * vol;
current.filter_process[k * 2 + 0].process_one_interp(f.l);
current.filter_process[k * 2 + 1].process_one_interp(f.r);
target[j] += f;
vol += vol_inc;
}
} else {
current.filter_process[k * 2 + 0].set_filter(&current.filter);
current.filter_process[k * 2 + 1].set_filter(&current.filter);
current.filter_process[k * 2 + 0].update_coeffs();
current.filter_process[k * 2 + 1].update_coeffs();
for (int j = 0; j < buffer_size; j++) {
AudioFrame f = buffer[j] * vol;
current.filter_process[k * 2 + 0].process_one(f.l);
current.filter_process[k * 2 + 1].process_one(f.r);
target[j] += f;
vol += vol_inc;
}
}
if (current.reverb_bus_index >= 0) {
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k))
continue; //may have been deleted, will be updated on process
AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
AudioFrame rvol = prev_outputs[i].reverb_vol[k];
for (int j = 0; j < buffer_size; j++) {
rtarget[j] += buffer[j] * rvol;
rvol += rvol_inc;
}
} else {
AudioFrame rvol = current.reverb_vol[k];
for (int j = 0; j < buffer_size; j++) {
rtarget[j] += buffer[j] * rvol;
}
}
}
}
prev_outputs[i] = current;
}
prev_output_count = output_count;
//stream is no longer active, disable this.
if (!stream_playback->is_playing()) {
active = false;
}
if (stream_stop) {
active = false;
set_physics_process_internal(false);
setplay = -1;
}
output_ready = false;
stream_fade_in = false;
stream_fade_out = false;
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
float att = 0;
switch (attenuation_model) {
case ATTENUATION_INVERSE_DISTANCE: {
att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
} break;
case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
float d = (p_distance / unit_size);
d *= d;
att = Math::linear2db(1.0 / (d + CMP_EPSILON));
} break;
case ATTENUATION_LOGARITHMIC: {
att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
} break;
default: {
ERR_PRINT("Unknown attenuation type");
break;
}
}
att += unit_db;
if (att > max_db) {
att = max_db;
}
return att;
}
void _update_sound() {
}
void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
velocity_tracker->reset(get_global_transform().origin);
AudioServer::get_singleton()->add_callback(_mix_audios, this);
if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
play();
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
if (p_what == NOTIFICATION_PAUSED) {
if (!can_process()) {
// Node can't process so we start fading out to silence
set_stream_paused(true);
}
}
if (p_what == NOTIFICATION_UNPAUSED) {
set_stream_paused(false);
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->update_position(get_global_transform().origin);
}
}
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
if (!output_ready) {
Vector3 linear_velocity;
//compute linear velocity for doppler
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
linear_velocity = velocity_tracker->get_tracked_linear_velocity();
}
Ref<World> world = get_world();
ERR_FAIL_COND(world.is_null());
int new_output_count = 0;
Vector3 global_pos = get_global_transform().origin;
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
//check if any area is diverting sound into a bus
PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(world->get_space());
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
if (!sr[i].collider)
continue;
Area *tarea = Object::cast_to<Area>(sr[i].collider);
if (!tarea)
continue;
if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus())
continue;
area = tarea;
break;
}
List<Camera *> cameras;
world->get_camera_list(&cameras);
for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
Camera *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener())
continue;
bool listener_is_camera = true;
Spatial *listener_node = camera;
Listener *listener = vp->get_listener();
if (listener) {
listener_node = listener;
listener_is_camera = false;
}
Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
float dist = local_pos.length();
Vector3 area_sound_pos;
Vector3 listener_area_pos;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
}
if (max_distance > 0) {
float total_max = max_distance;
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
total_max = MAX(total_max, listener_area_pos.length());
}
if (total_max > max_distance) {
continue; //can't hear this sound in this listener
}
}
float multiplier = Math::db2linear(_get_attenuation_db(dist));
if (max_distance > 0) {
multiplier *= MAX(0, 1.0 - (dist / max_distance));
}
Output output;
output.bus_index = bus_index;
output.reverb_bus_index = -1; //no reverb by default
output.viewport = vp;
float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
if (emission_angle_enabled) {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle)
db_att -= -emission_angle_filter_attenuation_db;
}
output.filter_gain = Math::db2linear(db_att);
Vector3 flat_pos = local_pos;
flat_pos.y = 0;
flat_pos.normalize();
unsigned int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
// Stereo pair
float c = flat_pos.x * 0.5 + 0.5;
output.vol[0].l = 1.0 - c;
output.vol[0].r = c;
} else {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0;
if (cc >= 1) {
// Stereo pair
float fl = Math::abs(1.0 - Math::abs(-0.8 - av));
float fr = Math::abs(1.0 - Math::abs(0.8 - av));
output.vol[0].l = fl;
output.vol[0].r = fr;
}
if (cc >= 2) {
// Center pair
float center = 1.0 - Math::sin(Math::acos(c));
output.vol[1].l = center;
output.vol[1].r = center;
}
if (cc >= 3) {
// Side pair
float sleft = Math::abs(1.0 - Math::abs(-0.4 - av));
float sright = Math::abs(1.0 - Math::abs(0.4 - av));
output.vol[2].l = sleft;
output.vol[2].r = sright;
}
if (cc >= 4) {
// Rear pair
float rleft = Math::abs(1.0 - Math::abs(-0.2 - av));
float rright = Math::abs(1.0 - Math::abs(0.2 - av));
output.vol[3].l = rleft;
output.vol[3].r = rright;
}
}
for (unsigned int k = 0; k < cc; k++) {
output.vol[k] *= multiplier;
}
bool filled_reverb = false;
int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
StringName bus_name = area->get_audio_bus();
output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
}
if (area->is_using_reverb_bus()) {
filled_reverb = true;
StringName bus_name = area->get_reverb_bus();
output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
float uniformity = area->get_reverb_uniformity();
float area_send = area->get_reverb_amount();
if (uniformity > 0.0) {
float distance = listener_area_pos.length();
float attenuation = Math::db2linear(_get_attenuation_db(distance));
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
//pan the uniform sound
Vector3 rev_pos = listener_area_pos;
rev_pos.y = 0;
rev_pos.normalize();
if (cc >= 1) {
// Stereo pair
float c = rev_pos.x * 0.5 + 0.5;
output.reverb_vol[0].l = 1.0 - c;
output.reverb_vol[0].r = c;
}
if (cc >= 3) {
// Center pair + Side pair
float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
output.reverb_vol[1].l = xl;
output.reverb_vol[1].r = xr;
output.reverb_vol[2].l = 1.0 - xr;
output.reverb_vol[2].r = 1.0 - xl;
}
if (cc >= 4) {
// Rear pair
// FIXME: Not sure what math should be done here
float c = rev_pos.x * 0.5 + 0.5;
output.reverb_vol[3].l = 1.0 - c;
output.reverb_vol[3].r = c;
}
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
}
} else {
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = center_frame;
}
}
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
output.reverb_vol[i] *= area_send;
}
} else {
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = output.vol[i] * area_send;
}
}
}
}
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
Vector3 listener_velocity;
if (listener_is_camera) {
listener_velocity = camera->get_doppler_tracked_velocity();
}
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
if (local_velocity == Vector3()) {
output.pitch_scale = 1.0;
} else {
float approaching = local_pos.normalized().dot(local_velocity.normalized());
float velocity = local_velocity.length();
float speed_of_sound = 343.0;
output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
}
} else {
output.pitch_scale = 1.0;
}
if (!filled_reverb) {
for (int i = 0; i < vol_index_max; i++) {
output.reverb_vol[i] = AudioFrame(0, 0);
}
}
outputs[new_output_count] = output;
new_output_count++;
if (new_output_count == MAX_OUTPUTS)
break;
}
output_count = new_output_count;
output_ready = true;
}
//start playing if requested
if (setplay >= 0.0) {
setseek = setplay;
active = true;
setplay = -1;
//do not update, this makes it easier to animate (will shut off otherwise)
///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
//do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
}
}
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
active = false;
setseek = -1;
}
if (p_stream.is_valid()) {
stream = p_stream;
stream_playback = p_stream->instance_playback();
}
AudioServer::get_singleton()->unlock();
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
return stream;
}
void AudioStreamPlayer3D::set_unit_db(float p_volume) {
unit_db = p_volume;
}
float AudioStreamPlayer3D::get_unit_db() const {
return unit_db;
}
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
unit_size = p_volume;
}
float AudioStreamPlayer3D::get_unit_size() const {
return unit_size;
}
void AudioStreamPlayer3D::set_max_db(float p_boost) {
max_db = p_boost;
}
float AudioStreamPlayer3D::get_max_db() const {
return max_db;
}
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
}
float AudioStreamPlayer3D::get_pitch_scale() const {
return pitch_scale;
}
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
set_physics_process_internal(true);
}
}
void AudioStreamPlayer3D::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek = p_seconds;
}
}
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
stream_stop = true;
stream_fade_out = true;
}
}
bool AudioStreamPlayer3D::is_playing() const {
if (stream_playback.is_valid()) {
return active; // && stream_playback->is_playing();
}
return false;
}
float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
return stream_playback->get_playback_position();
}
return 0;
}
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus = p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioStreamPlayer3D::get_bus() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
return bus;
}
}
return "Master";
}
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
autoplay = p_enable;
}
bool AudioStreamPlayer3D::is_autoplay_enabled() {
return autoplay;
}
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioStreamPlayer3D::_is_active() const {
return active;
}
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0)
options += ",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options += name;
}
property.hint_string = options;
}
}
void AudioStreamPlayer3D::_bus_layout_changed() {
_change_notify();
}
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
ERR_FAIL_COND(p_metres < 0.0);
max_distance = p_metres;
}
float AudioStreamPlayer3D::get_max_distance() const {
return max_distance;
}
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
area_mask = p_mask;
}
uint32_t AudioStreamPlayer3D::get_area_mask() const {
return area_mask;
}
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
emission_angle_enabled = p_enable;
update_gizmo();
}
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
return emission_angle_enabled;
}
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
emission_angle = p_angle;
update_gizmo();
}
float AudioStreamPlayer3D::get_emission_angle() const {
return emission_angle;
}
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
emission_angle_filter_attenuation_db = p_angle_attenuation_db;
}
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
return emission_angle_filter_attenuation_db;
}
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
attenuation_filter_cutoff_hz = p_hz;
}
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
return attenuation_filter_cutoff_hz;
}
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
attenuation_filter_db = p_db;
}
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
return attenuation_filter_db;
}
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
ERR_FAIL_INDEX(p_model, 3);
attenuation_model = p_model;
}
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
return attenuation_model;
}
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
ERR_FAIL_INDEX((int)p_mode, 2);
out_of_range_mode = p_mode;
}
AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
return out_of_range_mode;
}
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking == p_tracking)
return;
doppler_tracking = p_tracking;
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
if (is_inside_tree()) {
velocity_tracker->reset(get_global_transform().origin);
}
} else {
set_notify_transform(false);
}
}
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
return doppler_tracking;
}
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
stream_fade_in = stream_paused ? false : true;
stream_fade_out = stream_paused ? true : false;
}
}
bool AudioStreamPlayer3D::get_stream_paused() const {
return stream_paused;
}
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
return stream_playback;
}
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
ADD_SIGNAL(MethodInfo("finished"));
}
AudioStreamPlayer3D::AudioStreamPlayer3D() {
unit_db = 0;
unit_size = 1;
attenuation_model = ATTENUATION_INVERSE_DISTANCE;
max_db = 3;
pitch_scale = 1.0;
autoplay = false;
setseek = -1;
active = false;
output_count = 0;
prev_output_count = 0;
max_distance = 0;
setplay = -1;
output_ready = false;
area_mask = 1;
emission_angle = 45;
emission_angle_enabled = false;
emission_angle_filter_attenuation_db = -12;
attenuation_filter_cutoff_hz = 5000;
attenuation_filter_db = -24;
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
stream_paused = false;
stream_fade_in = false;
stream_fade_out = false;
stream_stop = false;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
set_disable_scale(true);
}
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
}