godot/modules/visual_script
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
doc_classes Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
editor Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
icons Update icons and color conversion rules to simplify the palette 2022-01-29 01:03:39 +03:00
SCsub Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
config.py doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
visual_script.cpp Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
visual_script.h Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
visual_script_builtin_funcs.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
visual_script_builtin_funcs.h Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
visual_script_expression.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
visual_script_expression.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_script_flow_control.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_flow_control.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_script_func_nodes.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
visual_script_func_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_script_nodes.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
visual_script_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_script_yield_nodes.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
visual_script_yield_nodes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00