f649678402
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. |
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.. | ||
SCsub | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.h | ||
particles_storage.h | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.h |