godot/drivers
lawnjelly 30a3f16e34 GLES2 disable half-float project setting
It seems that particles (and some other features) do not work correctly on iOS in GLES2 because either many of the devices do not support half float compression, or the GL constant used to reference it from Godot is incorrect.

This PR adds a project setting in rendering/gles2/ to disable half-float compression on iOS.
2020-05-04 13:11:23 +01:00
..
alsa Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
alsamidi ALSA MIDI driver: 2020-01-22 21:41:48 +01:00
coreaudio Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
coremidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dummy Add more extensions to the dummy texture loader 2020-04-27 10:09:17 +02:00
gl_context SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
gles2 GLES2 disable half-float project setting 2020-05-04 13:11:23 +01:00
gles3 Improve shader time roll over 2020-04-29 22:33:03 +02:00
png Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pulseaudio Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
unix Merge pull request #36639 from RandomShaper/imvu/improve_drives_ux_3.2 2020-03-17 16:27:33 +01:00
wasapi Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
windows Fix res:// trimmed to s:// on Windows 2020-04-01 10:22:05 +02:00
winmidi Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
xaudio2 Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Remove convex_decomp in drivers/SCsub 2019-12-14 21:41:21 +09:00