godot/modules/mono/editor
Ignacio Etcheverry f3ed06cfd7
Mono/C#: Fix editor using wrong project assembly path in rare cases
We were removing invalid path characters from the
name in C++ code, but the C# editor code wasn't.

(cherry picked from commit 8bb48ae57a)
2020-08-21 02:28:18 +02:00
..
Godot.NET.Sdk 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
GodotTools Mono/C#: Fix editor using wrong project assembly path in rare cases 2020-08-21 02:28:18 +02:00
bindings_generator.cpp 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
bindings_generator.h
code_completion.cpp
code_completion.h
csharp_project.cpp
csharp_project.h
editor_internal_calls.cpp
editor_internal_calls.h
godotsharp_export.cpp 3.2 C#/Mono: Check assembly version when loading 2020-08-20 21:38:33 +02:00
godotsharp_export.h
script_class_parser.cpp
script_class_parser.h