3890256fc5
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
335 lines
10 KiB
C++
335 lines
10 KiB
C++
/*************************************************************************/
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/* mesh_instance_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh_instance_editor_plugin.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/body_shape.h"
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#include "scene/gui/box_container.h"
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#include "scene/3d/navigation_mesh.h"
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#include "spatial_editor_plugin.h"
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void MeshInstanceEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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node=NULL;
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options->hide();
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}
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}
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void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
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node=p_mesh;
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}
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void MeshInstanceEditor::_menu_option(int p_option) {
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Ref<Mesh> mesh = node->get_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text(TTR("Mesh is empty!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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switch(p_option) {
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case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
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case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
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bool trimesh_shape = (p_option==MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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List<Node*> selection = editor_selection->get_selected_node_list();
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if (selection.empty()) {
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Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
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if (shape.is_null())
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return;
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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StaticBody *body = memnew( StaticBody );
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body->add_child(cshape);
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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if (trimesh_shape)
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ur->create_action(TTR("Create Static Trimesh Body"));
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else
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ur->create_action(TTR("Create Static Convex Body"));
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ur->add_do_method(node,"add_child",body);
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ur->add_do_method(body,"set_owner",owner);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(body);
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ur->add_undo_method(node,"remove_child",body);
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ur->commit_action();
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return;
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}
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if (trimesh_shape)
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ur->create_action(TTR("Create Static Trimesh Body"));
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else
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ur->create_action(TTR("Create Static Convex Body"));
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for (List<Node*>::Element *E=selection.front();E;E=E->next()) {
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MeshInstance *instance = E->get()->cast_to<MeshInstance>();
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if (!instance)
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continue;
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Ref<Mesh> m = instance->get_mesh();
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if (m.is_null())
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continue;
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Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
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if (shape.is_null())
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continue;
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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StaticBody *body = memnew( StaticBody );
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body->add_child(cshape);
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Node *owner = instance==get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
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ur->add_do_method(instance,"add_child",body);
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ur->add_do_method(body,"set_owner",owner);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(body);
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ur->add_undo_method(instance,"remove_child",body);
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}
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
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case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
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if (node==get_tree()->get_edited_scene_root()) {
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err_dialog->set_text(TTR("This doesn't work on scene root!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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bool trimesh_shape = (p_option==MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
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Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
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if (shape.is_null())
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return;
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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Node *owner = node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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if (trimesh_shape)
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ur->create_action(TTR("Create Trimesh Shape"));
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else
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ur->create_action(TTR("Create Convex Shape"));
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ur->add_do_method(node->get_parent(),"add_child",cshape);
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ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(),"remove_child",cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_NAVMESH: {
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Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
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if (nmesh.is_null())
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return;
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nmesh->create_from_mesh(mesh);
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NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
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nmi->set_navigation_mesh(nmesh);
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Navigation Mesh"));
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ur->add_do_method(node,"add_child",nmi);
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ur->add_do_method(nmi,"set_owner",owner);
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ur->add_do_reference(nmi);
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ur->add_undo_method(node,"remove_child",nmi);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_OUTLINE_MESH: {
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outline_dialog->popup_centered(Vector2(200, 90));
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} break;
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}
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}
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void MeshInstanceEditor::_create_outline_mesh() {
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Ref<Mesh> mesh = node->get_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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if (mesh->get_surface_count() == 0) {
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err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
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if (mesho.is_null()) {
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err_dialog->set_text(TTR("Could not create outline!"));
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err_dialog->popup_centered_minsize();
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return;
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}
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MeshInstance *mi = memnew( MeshInstance );
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mi->set_mesh(mesho);
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Node *owner=node->get_owner();
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if (get_tree()->get_edited_scene_root()==node) {
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owner=node;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Outline"));
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ur->add_do_method(node,"add_child",mi);
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ur->add_do_method(mi,"set_owner",owner);
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ur->add_do_reference(mi);
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ur->add_undo_method(node,"remove_child",mi);
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ur->commit_action();
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}
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void MeshInstanceEditor::_bind_methods() {
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ClassDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
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ClassDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
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}
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MeshInstanceEditor::MeshInstanceEditor() {
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options = memnew( MenuButton );
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SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text(TTR("Mesh"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance","EditorIcons"));
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options->get_popup()->add_item(TTR("Create Trimesh Static Body"),MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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options->get_popup()->add_item(TTR("Create Convex Static Body"),MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"),MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
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options->get_popup()->add_item(TTR("Create Convex Collision Sibling"),MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Navigation Mesh"),MENU_OPTION_CREATE_NAVMESH);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Outline Mesh.."),MENU_OPTION_CREATE_OUTLINE_MESH);
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options->get_popup()->connect("id_pressed", this,"_menu_option");
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outline_dialog = memnew( ConfirmationDialog );
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outline_dialog->set_title(TTR("Create Outline Mesh"));
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outline_dialog->get_ok()->set_text(TTR("Create"));
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VBoxContainer *outline_dialog_vbc = memnew( VBoxContainer );
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outline_dialog->add_child(outline_dialog_vbc);
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//outline_dialog->set_child_rect(outline_dialog_vbc);
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outline_size = memnew( SpinBox );
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outline_size->set_min(0.001);
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outline_size->set_max(1024);
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outline_size->set_step(0.001);
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outline_size->set_value(0.05);
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outline_dialog_vbc->add_margin_child(TTR("Outline Size:"),outline_size);
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add_child(outline_dialog);
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outline_dialog->connect("confirmed",this,"_create_outline_mesh");
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err_dialog = memnew( AcceptDialog );
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add_child(err_dialog);
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}
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void MeshInstanceEditorPlugin::edit(Object *p_object) {
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mesh_editor->edit(p_object->cast_to<MeshInstance>());
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}
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bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("MeshInstance");
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}
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void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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mesh_editor->options->show();
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} else {
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mesh_editor->options->hide();
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mesh_editor->edit(NULL);
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}
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}
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MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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mesh_editor = memnew( MeshInstanceEditor );
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editor->get_viewport()->add_child(mesh_editor);
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mesh_editor->options->hide();
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}
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MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
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{
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}
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