This is a required workaround on setups with AMD integrated graphics
+ NVIDIA dedicated GPU to be able to start the engine with the Forward+
or Forward Mobile rendering methods.
While a AMD driver update can resolve this issue, it still gets reported
regularly and is likely to become a source of support headache for people
distributing projects made with Godot (as this also affects exported projects).
(cherry picked from commit
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android | ||
ios | ||
linuxbsd | ||
macos | ||
uwp | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |