godot/doc/classes/AnimationNodeOneShot.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeOneShot" inherits="AnimationNode" version="3.5">
<brief_description>
Plays an animation once in [AnimationNodeBlendTree].
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
</description>
<tutorials>
<link title="AnimationTree">https://docs.godotengine.org/en/3.4/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="get_mix_mode" qualifiers="const">
<return type="int" enum="AnimationNodeOneShot.MixMode" />
<description>
</description>
</method>
<method name="set_mix_mode">
<return type="void" />
<argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" />
<description>
</description>
</method>
</methods>
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
If [code]true[/code], the sub-animation will restart automatically after finishing.
</member>
<member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0">
The delay after which the automatic restart is triggered, in seconds.
</member>
<member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0">
If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
</member>
<member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1">
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
</member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>
<constants>
<constant name="MIX_MODE_BLEND" value="0" enum="MixMode">
</constant>
<constant name="MIX_MODE_ADD" value="1" enum="MixMode">
</constant>
</constants>
</class>