godot/platform/osx
lawnjelly adf14bfdde Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 17:28:31 +00:00
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export [macOS export, 3.x] Implements ad-hoc signing on Linux/Windows, adds extra privacy settings, entitlements warnings and error checking. 2022-01-20 10:46:29 +02:00
SCsub
crash_handler_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
crash_handler_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
detect.py Fix outdated SCons macOS build message 2021-11-12 23:05:54 +01:00
dir_access_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dir_access_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
godot_main_osx.mm Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joypad_osx.cpp Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
joypad_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png
os_osx.h Merge pull request #56015 from bruvzg/phy_code_conv 2022-01-16 11:36:26 +01:00
os_osx.mm Add nodiscard to core math classes to catch c++ errors. 2022-01-20 17:28:31 +00:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
platform_osx_builders.py
power_osx.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
power_osx.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00