2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
186 lines
5.2 KiB
C++
186 lines
5.2 KiB
C++
/*************************************************************************/
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/* resource_format_binary.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCE_FORMAT_BINARY_H
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#define RESOURCE_FORMAT_BINARY_H
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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#include "os/file_access.h"
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class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader {
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String local_path;
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String res_path;
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String type;
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Ref<Resource> resource;
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FileAccess *f;
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bool endian_swap;
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bool use_real64;
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uint64_t importmd_ofs;
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Vector<char> str_buf;
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List<RES> resource_cache;
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//Map<int,StringName> string_map;
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Vector<StringName> string_map;
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struct ExtResoucre {
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String path;
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String type;
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};
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Vector<ExtResoucre> external_resources;
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struct IntResoucre {
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String path;
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uint64_t offset;
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};
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Vector<IntResoucre> internal_resources;
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String get_unicode_string();
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void _advance_padding(uint32_t p_len);
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Error error;
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int stage;
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friend class ResourceFormatLoaderBinary;
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Error parse_variant(Variant& r_v);
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public:
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virtual void set_local_path(const String& p_local_path);
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virtual Ref<Resource> get_resource();
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virtual Error poll();
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virtual int get_stage() const;
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virtual int get_stage_count() const;
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void open(FileAccess *p_f);
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String recognize(FileAccess *p_f);
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void get_dependencies(FileAccess *p_f,List<String> *p_dependencies);
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ResourceInteractiveLoaderBinary();
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~ResourceInteractiveLoaderBinary();
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};
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class ResourceFormatLoaderBinary : public ResourceFormatLoader {
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public:
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virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path);
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virtual void get_recognized_extensions_for_type(const String& p_type,List<String> *p_extensions) const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String& p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual void get_dependencies(const String& p_path,List<String> *p_dependencies);
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virtual Error load_import_metadata(const String &p_path, Ref<ResourceImportMetadata>& r_var) const;
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};
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class ResourceFormatSaverBinaryInstance {
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String local_path;
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bool relative_paths;
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bool bundle_resources;
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bool skip_editor;
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bool big_endian;
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bool takeover_paths;
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int bin_meta_idx;
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FileAccess *f;
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String magic;
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Map<RES,int> resource_map;
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Map<StringName,int> string_map;
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Vector<StringName> strings;
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Set<RES> external_resources;
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List<RES> saved_resources;
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struct Property {
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int name_idx;
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Variant value;
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PropertyInfo pi;
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};
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struct ResourceData {
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String type;
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List<Property> properties;
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};
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void _pad_buffer(int p_bytes);
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void write_variant(const Variant& p_property,const PropertyInfo& p_hint=PropertyInfo());
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void _find_resources(const Variant& p_variant,bool p_main=false);
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void save_unicode_string(const String& p_string);
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int get_string_index(const String& p_string);
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public:
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Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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};
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class ResourceFormatSaverBinary : public ResourceFormatSaver {
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public:
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
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virtual bool recognize(const RES& p_resource) const;
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virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
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};
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#endif // RESOURCE_FORMAT_BINARY_H
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