6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
57 lines
2.6 KiB
C++
57 lines
2.6 KiB
C++
/*************************************************************************/
|
|
/* editor_run_native.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef EDITOR_RUN_NATIVE_H
|
|
#define EDITOR_RUN_NATIVE_H
|
|
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/menu_button.h"
|
|
|
|
class EditorRunNative : public HBoxContainer {
|
|
|
|
OBJ_TYPE(EditorRunNative,BoxContainer);
|
|
|
|
Map<StringName,MenuButton*> menus;
|
|
bool first;
|
|
bool deploy_dumb;
|
|
|
|
void _run_native(int p_idx,const String& p_platform);
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
public:
|
|
|
|
void set_deploy_dumb(bool p_enabled);
|
|
bool is_deploy_dumb_enabled() const;
|
|
EditorRunNative();
|
|
};
|
|
|
|
#endif // EDITOR_RUN_NATIVE_H
|