31194f5b1c
This method can be used to get the graphics API version currently in use (such as Vulkan). It can be used by projects for troubleshooting or statistical purposes.
322 lines
12 KiB
C++
322 lines
12 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_gles3.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_STORAGE_OPENGL_H
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#define RASTERIZER_STORAGE_OPENGL_H
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#ifdef GLES3_ENABLED
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_storage.h"
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#include "servers/rendering/shader_compiler.h"
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#include "servers/rendering/shader_language.h"
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#include "storage/config.h"
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#include "storage/material_storage.h"
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#include "storage/mesh_storage.h"
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#include "storage/texture_storage.h"
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// class RasterizerCanvasGLES3;
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// class RasterizerSceneGLES3;
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class RasterizerStorageGLES3 : public RendererStorage {
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public:
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// RasterizerCanvasGLES3 *canvas;
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// RasterizerSceneGLES3 *scene;
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GLES3::Config *config = nullptr;
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struct Resources {
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GLuint mipmap_blur_fbo;
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GLuint mipmap_blur_color;
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GLuint radical_inverse_vdc_cache_tex;
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bool use_rgba_2d_shadows;
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size_t skeleton_transform_buffer_size;
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GLuint skeleton_transform_buffer;
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LocalVector<float> skeleton_transform_cpu_buffer;
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} resources;
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struct Info {
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uint64_t texture_mem = 0;
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uint64_t vertex_mem = 0;
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struct Render {
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uint32_t object_count;
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uint32_t draw_call_count;
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uint32_t material_switch_count;
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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void reset() {
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object_count = 0;
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draw_call_count = 0;
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material_switch_count = 0;
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surface_switch_count = 0;
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shader_rebind_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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}
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} render, render_final, snap;
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Info() {
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render.reset();
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render_final.reset();
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}
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} info;
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////API////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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public:
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virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
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/* VOXEL GI API */
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RID voxel_gi_allocate() override;
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void voxel_gi_initialize(RID p_rid) override;
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void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
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AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
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Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
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Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
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Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
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Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
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Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
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Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
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void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
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float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
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void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
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float voxel_gi_get_propagation(RID p_voxel_gi) const override;
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void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
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float voxel_gi_get_energy(RID p_voxel_gi) const override;
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void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
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float voxel_gi_get_bias(RID p_voxel_gi) const override;
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void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
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float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
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void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
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bool voxel_gi_is_interior(RID p_voxel_gi) const override;
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void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
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bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
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void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
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float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
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uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
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/* OCCLUDER */
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void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
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/* FOG VOLUMES */
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RID fog_volume_allocate() override;
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void fog_volume_initialize(RID p_rid) override;
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void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
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void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
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void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
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AABB fog_volume_get_aabb(RID p_fog_volume) const override;
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RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
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/* VISIBILITY NOTIFIER */
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RID visibility_notifier_allocate() override;
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void visibility_notifier_initialize(RID p_notifier) override;
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void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
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void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
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AABB visibility_notifier_get_aabb(RID p_notifier) const override;
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void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
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// access from canvas
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// GLES3::RenderTarget * render_target_get(RID p_render_target);
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/* CANVAS SHADOW */
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struct CanvasLightShadow {
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RID self;
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int size;
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int height;
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GLuint fbo;
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GLuint depth;
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GLuint distance; //for older devices
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};
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RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
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RID canvas_light_shadow_buffer_create(int p_width);
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/* LIGHT SHADOW MAPPING */
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/*
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struct CanvasOccluder {
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RID self;
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GLuint vertex_id; // 0 means, unconfigured
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GLuint index_id; // 0 means, unconfigured
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LocalVector<Vector2> lines;
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int len;
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};
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RID_Owner<CanvasOccluder> canvas_occluder_owner;
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RID canvas_light_occluder_create();
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void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
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*/
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RS::InstanceType get_base_type(RID p_rid) const override;
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bool free(RID p_rid) override;
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void initialize();
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void finalize();
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void _copy_screen();
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void update_memory_info() override;
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uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
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bool has_os_feature(const String &p_feature) const override;
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void update_dirty_resources() override;
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void set_debug_generate_wireframes(bool p_generate) override;
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// void render_info_begin_capture() override;
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// void render_info_end_capture() override;
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// int get_captured_render_info(RS::RenderInfo p_info) override;
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// int get_render_info(RS::RenderInfo p_info) override;
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String get_video_adapter_name() const override;
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String get_video_adapter_vendor() const override;
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RenderingDevice::DeviceType get_video_adapter_type() const override;
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String get_video_adapter_api_version() const override;
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void capture_timestamps_begin() override {}
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void capture_timestamp(const String &p_name) override {}
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uint32_t get_captured_timestamps_count() const override {
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return 0;
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}
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uint64_t get_captured_timestamps_frame() const override {
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return 0;
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}
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uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
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return 0;
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}
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uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
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return 0;
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}
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String get_captured_timestamp_name(uint32_t p_index) const override {
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return String();
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}
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void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
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bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
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//bool validate_framebuffer(); // Validate currently bound framebuffer, does not touch global state
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String get_framebuffer_error(GLenum p_status);
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RasterizerStorageGLES3();
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~RasterizerStorageGLES3();
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};
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inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const {
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r_offset_after = p_offset + p_data_size;
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#ifdef DEBUG_ENABLED
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// we are trying to write across the edge of the buffer
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if (r_offset_after > p_total_buffer_size) {
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return false;
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}
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#endif
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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return true;
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}
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// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
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// bugs causing pipeline stalls
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inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
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// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
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// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
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if (!p_optional_orphan || (config->should_orphan)) {
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glBufferData(p_target, p_buffer_size, nullptr, p_usage);
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#ifdef RASTERIZER_EXTRA_CHECKS
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// fill with garbage off the end of the array
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if (p_buffer_size) {
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unsigned int start = p_offset + p_data_size;
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unsigned int end = start + 1024;
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if (end < p_buffer_size) {
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uint8_t *garbage = (uint8_t *)alloca(1024);
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for (int n = 0; n < 1024; n++) {
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garbage[n] = Math::random(0, 255);
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}
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glBufferSubData(p_target, start, 1024, garbage);
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}
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}
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#endif
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}
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glBufferSubData(p_target, p_offset, p_data_size, p_data);
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}
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inline String RasterizerStorageGLES3::get_framebuffer_error(GLenum p_status) {
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#ifdef DEBUG_ENABLED
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if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
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return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
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return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
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} else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
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return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
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}
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#endif
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return itos(p_status);
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}
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#endif // GLES3_ENABLED
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#endif // RASTERIZER_STORAGE_OPENGL_H
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