godot/modules/gltf
Aaron Franke 3bbb50359d
Document GLTFLight and GLTFSpecGloss
2022-08-14 14:57:58 -05:00
..
doc_classes Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
editor Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
extensions Document GLTFLight and GLTFSpecGloss 2022-08-14 14:57:58 -05:00
structures Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
SCsub Make "Godot source files" comment consistent in modules 2022-08-05 17:09:11 -05:00
config.py
gltf_defines.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
gltf_document.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
gltf_document.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document_extension.cpp
gltf_document_extension.h GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
gltf_document_extension_convert_importer_mesh.cpp
gltf_document_extension_convert_importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gltf_state.cpp Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
gltf_state.h Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
gltf_template_convert.h GLTF: Move shared defines into a separate gltf_defines.h file 2022-07-24 14:21:27 -05:00
register_types.cpp GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.