godot/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd

36 lines
942 B
GDScript

func variant() -> Variant: return null
var member_weak = variant()
var member_typed: Variant = variant()
@warning_ignore("inference_on_variant")
var member_inferred := variant()
func param_weak(param = variant()) -> void: print(param)
func param_typed(param: Variant = variant()) -> void: print(param)
@warning_ignore("inference_on_variant")
func param_inferred(param := variant()) -> void: print(param)
func return_untyped(): return variant()
func return_typed() -> Variant: return variant()
@warning_ignore("unused_variable", "inference_on_variant")
func test() -> void:
var weak = variant()
var typed: Variant = variant()
var inferred := variant()
weak = variant()
typed = variant()
inferred = variant()
@warning_ignore("unsafe_call_argument") # TODO: Hard vs Weak vs Unknown.
param_weak(typed)
param_typed(typed)
param_inferred(typed)
if typed == null: pass
if typed != null: pass
if typed is Node: pass
print('ok')