godot/modules/gdscript/tests/scripts/runtime/features/static_constructor.gd

14 lines
246 B
GDScript

@static_unload
static var foo = "bar"
static func _static_init():
print("static init called")
prints("foo is", foo)
func test():
var _lambda = func _static_init():
print("lambda does not conflict with static constructor")
print("done")