godot/drivers
Hugo Locurcio 313527b3fa
Clamp negative colors regardless of the tonemapper to avoid artifacts
Color artifacts could be visible when using negative lights with the
Filmic and ACES tonemapping operators, as these did not clamp negative
colors.
2021-08-09 17:16:27 +02:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 [3.x] Fix a default shader specular render mode to (SCHLICK_GGX) 2021-08-08 19:26:00 +03:00
gles3 Clamp negative colors regardless of the tonemapper to avoid artifacts 2021-08-09 17:16:27 +02:00
gles_common Batching - fix item_batch_flags stale state 2021-05-23 12:39:15 +01:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
unix Remove unused code related to Travis CI 2021-07-06 11:19:56 +02:00
wasapi Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
windows Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
winmidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
xaudio2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00