godot/modules/mono/editor
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
Godot.NET.Sdk C#: Fix ScriptPathAttribute generator with none or nested namespaces 2021-03-13 01:04:59 +01:00
GodotTools Mono: Remove info dialog discouraging use in production 2021-07-15 11:48:19 +02:00
bindings_generator.cpp Fix a typo in C# bindings generator for default value types 2021-06-18 01:13:00 -04:00
bindings_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
code_completion.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Replace remaining uses of `NULL` with `nullptr` 2021-04-29 11:53:27 +02:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00