godot/misc/dist
Rémi Verschelde 6999e332e4
Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since
Godot 3.3.

Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
  --options=runtime --entitlements editor.entitlements \
  -s <your key> -v osx_template.app
```
2021-05-20 16:10:12 +02:00
..
document_icons Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
html Fix typos with codespell 2021-05-20 12:38:56 +02:00
ios_xcode [WIP] Add separate `simulator` flag for iOS build, change main library to `xcframework` format. 2021-01-18 10:36:14 +02:00
linux Improve the MIME source file 2021-02-09 00:06:42 +01:00
osx Dist: Add macOS entitlements files for editor code signing 2021-05-20 16:10:12 +02:00
osx_template.app/Contents [macOS] Update required Vulkan API version the ICD configs. 2021-04-14 08:35:44 +03:00
osx_tools.app/Contents [macOS] Update required Vulkan API version the ICD configs. 2021-04-14 08:35:44 +03:00
shell Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Add files to create a Windows editor installer using Inno Setup 2020-10-19 14:53:59 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00