godot/scene
Hugo Locurcio 3143f5fcc5
Use double-sided material for RayCast
This makes RayCasts visible if the camera is fully inside one
(e.g. a RayCast parented to the current Camera).
2021-06-19 09:16:42 +02:00
..
2d Merge pull request #49476 from nekomatata/kinematic-collision-rid-3.x 2021-06-18 12:32:42 +02:00
3d Use double-sided material for RayCast 2021-06-19 09:16:42 +02:00
animation Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
main Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
resources Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
register_scene_types.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00