godot/modules/mono
Ignacio Roldán Etcheverry 315636e77c C#: Fallback to dotnet --info to determine .NET RID
Some Linux distros use their distro name as the RID for directory names.
If the .NET Host directory cannot be found with the generic RID,
try to get the rid from `dotnet --info`.

The generic RID should still be the first choice. Some platforms like
Windows 10 define the RID as `win10-x64` but still use the generic
`win-x64` for directory names.

Co-authored-by: Lewis James <lewiji+github@gmail.com>
2022-08-22 03:36:51 +02:00
..
build_scripts C#: Fallback to dotnet --info to determine .NET RID 2022-08-22 03:36:51 +02:00
doc_classes C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
editor C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
glue C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
mono_gd C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
utils C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
class_db_api_json.cpp Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
class_db_api_json.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
config.py C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
csharp_script.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
csharp_script.h C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
Directory.Build.props Add C# source generator for a new ScriptPath attribute 2021-03-06 21:50:32 +01:00
godotsharp_defs.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
godotsharp_dirs.cpp C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
godotsharp_dirs.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00
interop_types.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
managed_callable.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
managed_callable.h C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
mono_gc_handle.h C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
SdkPackageVersions.props Bump Godot.NET.Sdk and SourceGenerators versions 2021-12-05 15:56:18 +01:00
signal_awaiter_utils.cpp C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
signal_awaiter_utils.h C#: Restructure code prior move to .NET Core 2022-08-22 03:35:59 +02:00