godot/modules/gridmap
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
..
doc_classes Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
icons Increase icon saturation by 30% for all editor icons 2021-05-11 18:15:31 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
grid_map.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
grid_map.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
grid_map_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
grid_map_editor_plugin.h Remove GridMap's "Lock View" option and a related method. 2021-06-16 04:14:37 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00