godot/doc/classes/NavigationMesh.xml
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00

123 lines
5.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationMesh" inherits="Resource" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
</tutorials>
<methods>
<method name="add_polygon">
<return type="void" />
<argument index="0" name="polygon" type="PoolIntArray" />
<description>
</description>
</method>
<method name="clear_polygons">
<return type="void" />
<description>
</description>
</method>
<method name="create_from_mesh">
<return type="void" />
<argument index="0" name="mesh" type="Mesh" />
<description>
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
<return type="bool" />
<argument index="0" name="bit" type="int" />
<description>
</description>
</method>
<method name="get_polygon">
<return type="PoolIntArray" />
<argument index="0" name="idx" type="int" />
<description>
</description>
</method>
<method name="get_polygon_count" qualifiers="const">
<return type="int" />
<description>
</description>
</method>
<method name="get_vertices" qualifiers="const">
<return type="PoolVector3Array" />
<description>
</description>
</method>
<method name="set_collision_mask_bit">
<return type="void" />
<argument index="0" name="bit" type="int" />
<argument index="1" name="value" type="bool" />
<description>
</description>
</method>
<method name="set_vertices">
<return type="void" />
<argument index="0" name="vertices" type="PoolVector3Array" />
<description>
</description>
</method>
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
</member>
<member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0">
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
</member>
<member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0">
</member>
<member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0">
</member>
<member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3">
</member>
<member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0">
</member>
<member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false">
</member>
<member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false">
</member>
<member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false">
</member>
<member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
</member>
<member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0">
</member>
<member name="geometry/source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" default="0">
</member>
<member name="geometry/source_group_name" type="String" setter="set_source_group_name" getter="get_source_group_name">
</member>
<member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0">
</member>
<member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0">
</member>
<member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0">
</member>
<member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" default="0">
</member>
</members>
<constants>
<constant name="SAMPLE_PARTITION_WATERSHED" value="0">
</constant>
<constant name="SAMPLE_PARTITION_MONOTONE" value="1">
</constant>
<constant name="SAMPLE_PARTITION_LAYERS" value="2">
</constant>
<constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0">
</constant>
<constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1">
</constant>
<constant name="PARSED_GEOMETRY_BOTH" value="2">
</constant>
</constants>
</class>