godot/drivers/gles2/shaders
Hugo Locurcio cc823bc5b3
Remove unused built-in GLES2 shaders
These shaders were never compiled in the Godot binary, so the binary
size remains identical.
2021-10-15 17:41:31 +02:00
..
canvas_shadow.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
canvas.glsl Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
copy.glsl Convert output of GLES2 to linear color space if keep_3d_linear is enabled 2021-08-23 15:59:56 +10:00
cube_to_dp.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
cubemap_filter.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
effect_blur.glsl Add high quality glow mode 2021-08-11 17:00:41 +02:00
lens_distorted.glsl Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
scene.glsl Backport new 3D point light attenuation as an option 2021-10-08 22:15:22 +02:00
SCsub Remove unused built-in GLES2 shaders 2021-10-15 17:41:31 +02:00
stdlib.glsl Fixed the inverse(mat3) polyfill for GLES2 2020-12-07 22:19:45 +01:00
tonemap.glsl Add support for contrast-adaptive sharpening in 3D (GLES3 only) 2021-06-21 15:37:31 +02:00