godot/drivers/gles2/shaders
Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
..
blend_shape.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
canvas_shadow.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
canvas.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
copy.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cube_to_dp.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
cubemap_filter.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
effect_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
exposure.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
particles.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
resolve.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
scene.glsl Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
screen_space_reflection.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
ssao_blur.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao_minify.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
ssao.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
stdlib.glsl add initial GLES2 3D renderer 2018-07-27 14:15:46 +02:00
subsurf_scattering.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
tonemap.glsl add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00