godot/drivers/gles3
Hugo Locurcio 31c12f05c4
Tweak the default SpatialMaterial properties
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.

This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
..
shaders Tweak the default SpatialMaterial properties 2018-08-07 17:04:30 +02:00
rasterizer_canvas_gles3.cpp -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp add 3D textures 2018-07-30 12:20:27 +02:00
rasterizer_gles3.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles3.cpp add 3D textures 2018-07-30 12:20:27 +02:00
rasterizer_scene_gles3.h transmission was broken, fix was made. Also fixed treshold. 2018-07-22 14:04:11 -03:00
rasterizer_storage_gles3.cpp Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
rasterizer_storage_gles3.h Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp add 3D textures 2018-07-30 12:20:27 +02:00
shader_compiler_gles3.h add 3D textures 2018-07-30 12:20:27 +02:00
shader_gles3.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00