37 lines
1.0 KiB
Python
37 lines
1.0 KiB
Python
#!/usr/bin/env python
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import os
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Import('env')
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from platform_methods import run_in_subprocess
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import platform_windows_builders
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common_win = [
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"context_gl_win.cpp",
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"crash_handler_win.cpp",
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"os_windows.cpp",
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"ctxgl_procaddr.cpp",
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"key_mapping_win.cpp",
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"joypad.cpp",
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"power_windows.cpp",
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"windows_terminal_logger.cpp"
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]
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restarget = "godot_res" + env["OBJSUFFIX"]
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obj = env.RES(restarget, 'godot_res.rc')
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common_win.append(obj)
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prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
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# Microsoft Visual Studio Project Generation
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if env['vsproj']:
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
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