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2d
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Fix _validate_property on AnimatedSprite 2D and 3D
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2021-12-08 16:59:11 -06:00 |
3d
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Fix _validate_property on AnimatedSprite 2D and 3D
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2021-12-08 16:59:11 -06:00 |
animation
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +01:00 |
audio
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
debugger
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Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
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2021-11-29 13:13:13 +01:00 |
gui
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
main
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
resources
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
property_utils.cpp
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Make OpenSimplex and VisualScript modules not depend on the editor
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2021-11-12 12:03:54 -06:00 |
property_utils.h
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Unify determination of default property values
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2021-11-07 15:27:47 +01:00 |
register_scene_types.cpp
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Rename GPUParticles attractor and collision nodes to have a 3D suffix
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2021-12-08 00:21:05 +01:00 |
register_scene_types.h
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Make default/project theme wait for modules before initializing
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2021-11-30 19:09:29 +03:00 |
scene_string_names.cpp
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +01:00 |
scene_string_names.h
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Add a constant StringName for RESET animation
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2021-12-06 12:26:42 +01:00 |