godot/drivers/gles3
A Thousand Ships 31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
effects Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Fix issue in shadow to opacity 2024-04-26 21:54:26 +10:00
storage Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
rasterizer_canvas_gles3.cpp Fixes SDF Collision Enable/Disable 2024-04-22 20:27:56 -07:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
rasterizer_scene_gles3.h Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00