godot/tests
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
core Suppressed expected errors for uncached resources. 2024-04-22 23:50:20 +03:00
data Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
python_build [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
scene Merge pull request #90229 from Santoss1809/master 2024-04-26 11:08:25 +02:00
servers Tests: Disable NavigationServer3D async bake test with race condition 2024-04-17 17:30:54 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
create_test.py [Buildsystem] Fix encoding when reading files 2024-03-24 18:02:56 +01:00
display_server_mock.h Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
test_main.cpp Fix some build errors with `disable_3d=yes` 2024-04-16 14:25:36 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_validate_testing.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00